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This fixes a crash in spec@!opengl 1.1@ppgtt_memory_alignment Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3673> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3673>
162 lines
4.6 KiB
C
162 lines
4.6 KiB
C
/*
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* Copyright 2018 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef ZINK_CONTEXT_H
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#define ZINK_CONTEXT_H
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#include "zink_pipeline.h"
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#include "zink_batch.h"
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "util/slab.h"
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#include "util/list.h"
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#include <vulkan/vulkan.h>
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struct blitter_context;
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struct primconvert_context;
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struct list_head;
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struct zink_blend_state;
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struct zink_depth_stencil_alpha_state;
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struct zink_gfx_program;
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struct zink_rasterizer_state;
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struct zink_resource;
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struct zink_vertex_elements_state;
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struct zink_sampler_view {
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struct pipe_sampler_view base;
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VkImageView image_view;
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};
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static inline struct zink_sampler_view *
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zink_sampler_view(struct pipe_sampler_view *pview)
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{
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return (struct zink_sampler_view *)pview;
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}
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struct zink_context {
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struct pipe_context base;
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struct slab_child_pool transfer_pool;
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struct blitter_context *blitter;
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VkCommandPool cmdpool;
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struct zink_batch batches[4];
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unsigned curr_batch;
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VkQueue queue;
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struct pipe_constant_buffer ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
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struct pipe_framebuffer_state fb_state;
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struct zink_vertex_elements_state *element_state;
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struct zink_rasterizer_state *rast_state;
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struct zink_shader *gfx_stages[PIPE_SHADER_TYPES - 1];
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struct zink_gfx_pipeline_state gfx_pipeline_state;
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struct hash_table *program_cache;
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struct zink_gfx_program *curr_program;
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unsigned dirty_program : 1;
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struct hash_table *render_pass_cache;
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struct hash_table *framebuffer_cache;
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struct primconvert_context *primconvert;
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struct zink_framebuffer *framebuffer;
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struct pipe_viewport_state viewport_states[PIPE_MAX_VIEWPORTS];
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struct pipe_scissor_state scissor_states[PIPE_MAX_VIEWPORTS];
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VkViewport viewports[PIPE_MAX_VIEWPORTS];
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VkRect2D scissors[PIPE_MAX_VIEWPORTS];
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unsigned num_viewports;
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struct pipe_vertex_buffer buffers[PIPE_MAX_ATTRIBS];
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uint32_t buffers_enabled_mask;
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void *sampler_states[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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VkSampler samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
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unsigned num_samplers[PIPE_SHADER_TYPES];
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struct pipe_sampler_view *image_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
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unsigned num_image_views[PIPE_SHADER_TYPES];
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float line_width;
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float blend_constants[4];
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struct pipe_stencil_ref stencil_ref;
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struct list_head active_queries;
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bool queries_disabled;
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struct pipe_resource *dummy_buffer;
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};
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static inline struct zink_context *
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zink_context(struct pipe_context *context)
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{
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return (struct zink_context *)context;
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}
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static inline struct zink_batch *
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zink_curr_batch(struct zink_context *ctx)
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{
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assert(ctx->curr_batch < ARRAY_SIZE(ctx->batches));
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return ctx->batches + ctx->curr_batch;
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}
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struct zink_batch *
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zink_batch_rp(struct zink_context *ctx);
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struct zink_batch *
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zink_batch_no_rp(struct zink_context *ctx);
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void
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zink_resource_barrier(VkCommandBuffer cmdbuf, struct zink_resource *res,
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VkImageAspectFlags aspect, VkImageLayout new_layout);
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void
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zink_begin_render_pass(struct zink_context *ctx,
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struct zink_batch *batch);
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VkShaderStageFlagBits
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zink_shader_stage(enum pipe_shader_type type);
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struct pipe_context *
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zink_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
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void
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zink_context_query_init(struct pipe_context *ctx);
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void
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zink_blit(struct pipe_context *pctx,
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const struct pipe_blit_info *info);
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void
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zink_draw_vbo(struct pipe_context *pctx,
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const struct pipe_draw_info *dinfo);
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#endif
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