mesa/src/panfrost/compiler
2024-01-26 09:40:48 +00:00
..
bifrost pan/bi: Move Bifrost specific C code to src/compiler/bifrost 2023-01-02 17:54:49 +00:00
test pan/bi: Add a unit test for fsat(reg.yx) 2023-01-16 15:29:38 +00:00
valhall pan/va: fix typo in IADD_IMM.i32 description 2023-04-18 19:44:48 +03:00
bi_builder.h.py
bi_helper_invocations.c
bi_layout.c
bi_liveness.c
bi_lower_divergent_indirects.c treewide: Use nir_shader_intrinsic_pass sometimes 2023-08-24 15:48:02 +00:00
bi_lower_swizzle.c pan/bi: Lower swizzles for 8-bit CSEL 2023-04-13 01:49:33 +00:00
bi_opcodes.c.py
bi_opcodes.h.py
bi_opt_constant_fold.c panfrost: fix shift overflow in bi_fold_constant 2024-01-26 09:40:48 +00:00
bi_opt_copy_prop.c
bi_opt_cse.c
bi_opt_dce.c
bi_opt_dual_tex.c
bi_opt_mod_props.c
bi_opt_push_ubo.c
bi_packer.c.py
bi_pressure_schedule.c
bi_print.c panfrost: Reformat using the new style 2023-05-29 21:06:12 +00:00
bi_print_common.c
bi_print_common.h
bi_printer.c.py
bi_quirks.h
bi_ra.c panfrost: Reformat using the new style 2023-05-29 21:06:12 +00:00
bi_test.h panfrost: Reformat using the new style 2023-05-29 21:06:12 +00:00
bi_validate.c
bifrost.h
bifrost_compile.c treewide: Replace the include of nir_types.h with glsl_types.h 2023-12-30 15:08:11 +00:00
bifrost_compile.h nir: rework and fix rotate lowering 2024-01-22 10:27:44 +00:00
bifrost_isa.py
bifrost_nir.h pan/bi: Export bifrost_nir_lower_load_output 2023-03-23 23:53:46 +00:00
bifrost_nir_algebraic.py
bir.c
cmdline.c pan/bi: Move Bifrost specific C code to src/compiler/bifrost 2023-01-02 17:54:49 +00:00
compiler.h pan/bi: Don't reference nir_dest 2023-08-14 21:22:52 +00:00
gen_disasm.py pan/bi: Move Bifrost specific C code to src/compiler/bifrost 2023-01-02 17:54:49 +00:00
ISA.xml
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nodearray.h
Notes.txt
README.md

Bifrost compiler

Register file

Defined partially in software, partially in hardware.

Blend shaders

R0 - R3: input (color #0) R4 - R7: input (color #1) R8 - R15: general purpose R48: return address

Fragment

Anything live during BLEND must respect blend shader registers.

R0 - R3: preloaded (message #0) R4 - R7: preloaded (message #1) R57 - R63: preloaded (various)

R0 - R15: general purpose (full threads) R48 - R63: general purpose (full threads)

R32 - R47: general purpose (half threads, or v6)