mesa/src/intel/executor/examples/test.lua
Caio Oliveira e72bf2d02f intel: Add executor tool
Add a tool that programs the hardware the minimum amount to be
able to execute compute shaders and then executes a script that
can perform data manipulation and dispatch execution of the shaders
(written in Xe assembly).

The goal is to have a tool to experiment directly with certain
assembly instructions and the shared units without having to
instrument the drivers.

To make more convenient to write assembly, a few macros (indicated by
the @-symbol) will be processed into the full instruction.

For example, the script

```
  local r = execute {
    data={ [42] = 0x100 },
    src=[[
      @mov     g1      42
      @read    g2      g1

      @id      g3

      add(8)   g4<1>UD  g2<8,8,1>UD  g3<8,8,1>UD  { align1 @1 1Q };

      @write   g3       g4
      @eot
    ]]
  }

  dump(r, 4)
```

produces

```
  [0x00000000] 0x00000100 0x00000101 0x00000102 0x00000103
```

There's a help message inside the code that describes the script
environment and the macros for assembly sources.

Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30062>
2024-08-14 03:03:46 +00:00

20 lines
240 B
Lua

local data = {}
for i = 0, 8-1 do
data[i] = i * 4
end
local r = execute {
data = data,
src = [[
@id g1
@read g3 g1
add(8) g3<1>UD g3<8,8,1>UD 0x100UD { align1 1Q };
@write g1 g3
@eot
]],
}
dump(r, 8)