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Previously, SF code used the idx_to_attr[] array to compute the location of entries in the VUE map. This array didn't properly account for gl_PointSize. Now we use the VUE map directly. Reviewed-by: Eric Anholt <eric@anholt.net> |
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| gallium | ||
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| getopt | ||
| glsl | ||
| glu | ||
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| mapi | ||
| mesa | ||
| Makefile | ||
| SConscript | ||