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Timur Kristóf 84dde64fd3 aco: Use Navi 10 empty NGG output workaround on NGG culling shaders.
Navi 10 can hang when an NGG workgroup has no output,
so we work around that by always exporting a single zero-area
triangle with a single vertex that has all-NaN coordinates.

Thus far, we only employed this for NGG GS, because on all
other stages, the output can't be empty.

However, with NGG culling, the output can be empty, so let's
apply the same workaround there too.

Cc: mesa-stable
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12169>
(cherry picked from commit 448592b9ae)
2021-08-04 12:08:10 -07:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci: actually run piglit tests with virgl 2021-07-21 11:53:48 -07:00
android android: Restore android/Android.mk 2021-07-09 13:54:45 +00:00
bin egl/android: add aosp_nougat system/window.h back for back compat 2021-06-11 02:33:57 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: Add sha256 sum for 21.2.0 2021-08-04 12:07:28 -07:00
include crocus: Make the driver loader use PCI IDs for crocus 2021-07-03 06:34:33 +02:00
src aco: Use Navi 10 empty NGG output workaround on NGG culling shaders. 2021-08-04 12:08:10 -07:00
subprojects util: Perfetto SDK v15.0 2021-05-07 13:41:38 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Use 3-space tabs for .rst 2021-06-22 17:37:55 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Enable testing of i915g in the the debian -Werror release build. 2021-07-13 22:30:45 +00:00
.mailmap mailmap: Add two more lines for Alyssa Rosenzweig 2021-07-12 23:45:34 +00:00
.pick_status.json aco: Use Navi 10 empty NGG output workaround on NGG culling shaders. 2021-08-04 12:08:10 -07:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
meson.build meson: dont use missing dumpbin path 2021-08-02 13:30:04 -07:00
meson_options.txt meson: allow egl_native_platform to be specified 2021-07-26 12:01:54 -07:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
REVIEWERS Fix up leftover "state_trackers" references to "frontends" 2021-07-02 07:35:05 +00:00
VERSION VERSION: bump for 21.2.0 release 2021-08-04 11:47:36 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.