mesa/src/compiler
Samuel Pitoiset 84b08971fb nir/lower_input_attachments: lower nir_texop_fragment_{mask}_fetch
These instructions are allowed to fetch from multisampled
subpass input attachments.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3304>
2020-01-23 10:48:02 +00:00
..
glsl glsl_to_nir: update interface type properly 2020-01-23 01:02:25 +00:00
nir nir/lower_input_attachments: lower nir_texop_fragment_{mask}_fetch 2020-01-23 10:48:02 +00:00
spirv spirv: add support for SpvOpFragment{Mask}FetchAMD operations 2020-01-23 10:48:02 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp i965: Reuse the new core glsl_count_dword_slots(). 2020-01-14 23:55:00 +00:00
glsl_types.h glsl_types: Add function to get an unsigned base type from a signed type 2020-01-23 00:18:57 +00:00
Makefile.sources nir/zink: move clip_halfz-lowering to common code 2020-01-03 22:48:19 +00:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp mesa/st: Move the dword slot counting function to glsl_types as well. 2020-01-14 23:55:00 +00:00
nir_types.h mesa/st: Move the dword slot counting function to glsl_types as well. 2020-01-14 23:55:00 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_enums.h freedreno/ir3: Add ir3 intrinsics for tessellation 2019-11-07 16:36:50 -08:00
shader_info.h spirv: add SpvCapabilityFragmentMaskAMD 2020-01-23 10:48:02 +00:00