..
glsl
glsl_to_nir: update interface type properly
2020-01-23 01:02:25 +00:00
nir
nir/lower_input_attachments: lower nir_texop_fragment_{mask}_fetch
2020-01-23 10:48:02 +00:00
spirv
spirv: add support for SpvOpFragment{Mask}FetchAMD operations
2020-01-23 10:48:02 +00:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
i965: Reuse the new core glsl_count_dword_slots().
2020-01-14 23:55:00 +00:00
glsl_types.h
glsl_types: Add function to get an unsigned base type from a signed type
2020-01-23 00:18:57 +00:00
Makefile.sources
nir/zink: move clip_halfz-lowering to common code
2020-01-03 22:48:19 +00:00
meson.build
meson: drop unused inc_nir
2019-10-07 21:49:40 +01:00
nir_types.cpp
mesa/st: Move the dword slot counting function to glsl_types as well.
2020-01-14 23:55:00 +00:00
nir_types.h
mesa/st: Move the dword slot counting function to glsl_types as well.
2020-01-14 23:55:00 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
compiler: move build definition of pp_standalone_scaffolding.c
2019-11-21 16:07:08 +11:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
freedreno/ir3: Add ir3 intrinsics for tessellation
2019-11-07 16:36:50 -08:00
shader_enums.h
freedreno/ir3: Add ir3 intrinsics for tessellation
2019-11-07 16:36:50 -08:00
shader_info.h
spirv: add SpvCapabilityFragmentMaskAMD
2020-01-23 10:48:02 +00:00