mesa/src/microsoft
Jesse Natalie 84691dfc46 microsoft/compiler: Use image formats to determine texture types
Fixes some tests when bindless is disabled, where the image format is
R32, we do atomics on it, but we didn't set the "typed UAV load with
additional formats" feature bit because when we loaded from it, we
only loaded one component. Since the image format on the DXIL side
was declared as U32x4, the DXIL validator said that we should have.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23266>
2023-05-30 17:54:18 +00:00
..
ci ci/windows: Update WARP to 1.0.7 2023-05-26 22:50:50 +00:00
clc nir: fsub -> fadd_imm 2023-05-25 06:59:25 +00:00
compiler microsoft/compiler: Use image formats to determine texture types 2023-05-30 17:54:18 +00:00
spirv_to_dxil spirv2dxil: Assign formats to image vars before lowering to bindless 2023-05-30 17:54:18 +00:00
vulkan nir: use more nir_fmul_imm 2023-05-25 06:59:24 +00:00
meson.build d3d12: Move the D3D12ResourceState code to the gallium driver 2022-04-20 23:45:28 -07:00