mesa/src/glsl/SConscript
Kristian Høgsberg Kristensen 81f7fd3c54 glsl: Don't add nir files to libglsl_la_SOURCES
SCons doesn't understand nir yet and doesn't want to compile the glsl to
nir pass. Move the files to their own variable so we can add it only for
automake.

Tested-by: Brian Paul <brianp@vmware.com>
2016-01-08 16:15:49 -08:00

130 lines
3.4 KiB
Python

import common
Import('*')
from sys import executable as python_cmd
env = env.Clone()
env.MSVC2013Compat()
env.Prepend(CPPPATH = [
'#include',
'#src',
'#src/mapi',
'#src/mesa',
'#src/gallium/include',
'#src/gallium/auxiliary',
'#src/glsl',
'#src/glsl/nir',
'#src/glsl/glcpp',
])
env.Prepend(LIBS = [mesautil])
# Make glcpp-parse.h and glsl_parser.h reachable from the include path.
env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath])
glcpp_env = env.Clone()
glcpp_env.Append(YACCFLAGS = [
'-d',
'-p', 'glcpp_parser_'
])
glsl_env = env.Clone()
glsl_env.Append(YACCFLAGS = [
'--defines=%s' % File('glsl_parser.h').abspath,
'-p', '_mesa_glsl_',
])
# without this line scons will expect "glsl_parser.hpp" instead of
# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
glsl_env['YACCHXXFILESUFFIX'] = '.h'
glcpp_lexer = glcpp_env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
glcpp_parser = glcpp_env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
glsl_lexer = glsl_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
glsl_parser = glsl_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
# common generated sources
glsl_sources = [
glcpp_lexer,
glcpp_parser[0],
glsl_lexer,
glsl_parser[0],
]
# parse Makefile.sources
source_lists = env.ParseSourceList('Makefile.sources')
# add non-generated sources
for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
glsl_sources += source_lists[l]
# add nir/glsl_types.cpp manually, because SCons still doesn't know about NIR.
# XXX: Remove this once we build NIR and NIR_FILES.
glsl_sources += [
'nir/glsl_types.cpp',
'nir/shader_enums.c',
]
if env['msvc']:
env.Prepend(CPPPATH = ['#/src/getopt'])
env.PrependUnique(LIBS = [getopt])
# Copy these files to avoid generation object files into src/mesa/program
env.Prepend(CPPPATH = ['#src/mesa/main'])
env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
# Copy these files to avoid generation object files into src/mesa/program
env.Prepend(CPPPATH = ['#src/mesa/program'])
env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
env.Command('dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TARGET', '$SOURCE'))
compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
mesa_objs = env.StaticObject([
'imports.c',
'prog_hash_table.c',
'symbol_table.c',
'dummy_errors.c',
])
compiler_objs += mesa_objs
glsl = env.ConvenienceLibrary(
target = 'glsl',
source = glsl_sources,
)
# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
# glsl_parser.h
env.Depends(glsl, glsl_parser)
Export('glsl')
# Skip building these programs as they will cause SCons error "Two environments
# with different actions were specified for the same target"
if env['crosscompile'] or env['embedded']:
Return()
env = env.Clone()
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'user32',
])
env.Prepend(LIBS = [glsl])
glsl_compiler = env.Program(
target = 'glsl_compiler',
source = compiler_objs,
)
env.Alias('glsl_compiler', glsl_compiler)
glcpp = env.Program(
target = 'glcpp/glcpp',
source = ['glcpp/glcpp.c'] + mesa_objs,
)
env.Alias('glcpp', glcpp)