mesa/src/gallium
Jonathan Marek b76c6dcbc5 freedreno/ir3: fix/rework tess levels
The previous version assumes tess level outputs will only be written once
in the shader, however its not possible to guarantee that.

It also assumes all invocations will write all the levels, which is also
not guaranteed.

This is required to fix the "tesselation" and "terraintessellation" demos
with turnip.

The comment about nir_lower_io_to_temporaries in lower_tess_ctrl_block is
removed because nir_lower_io_to_temporaries specifically skips TESS_CTRL
shaders so the comment doesn't make sense.

The split load for tess levels workaround is removed, the new version only
has scalar access unless if ever gets vectorized.

This sets NIR_COMPACT_ARRAYS cap to avoid the glsl tess vec lowering with
gallium. It seems this will also disable "LowerCombinedClipCullDistance",
which I'm not sure was needed or not.

Signed-off-by: Jonathan Marek <jonathan@marek.ca>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5744>
2020-07-06 08:48:06 -04:00
..
auxiliary draw/clip: fix viewport index for geometry shaders 2020-07-04 07:19:08 +10:00
docs gallium/docs: remove unused imgmath extension 2020-07-01 07:29:21 +00:00
drivers freedreno/ir3: fix/rework tess levels 2020-07-06 08:48:06 -04:00
frontends meson: Add versioning for xvmc tracker 2020-07-03 09:25:52 +00:00
include glsl,driconf: add allow_glsl_120_subset_in_110 for SPECviewperf13 2020-06-23 09:25:24 +00:00
targets meson: Add versioning for xvmc tracker 2020-07-03 09:25:52 +00:00
tests gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
tools gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
winsys gallium,util: undef ALIGN on FreeBSD to prevent name clash 2020-07-01 16:47:05 +00:00
Android.common.mk etnaviv: update Android build files 2020-01-24 14:03:28 +00:00
Android.mk gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
meson.build gallium: rename 'state tracker' to 'frontend' 2020-05-13 13:46:53 -04:00
README.portability gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00
SConscript gallium: change comments to remove 'state tracker' 2020-05-13 13:47:27 -04:00

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.