mesa/src/compiler
2020-08-24 19:07:18 +00:00
..
glsl nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir nir: properly identify texcoords for lowered IO in nir_lower_drawpixels 2020-08-24 19:07:18 +00:00
spirv spirv: Use new global invocation offset system value 2020-08-21 22:07:05 +00:00
Android.glsl.gen.mk Android: Fixes for Q and R 2020-07-15 20:49:24 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl: Add 'bare' shadow sampler type 2020-08-17 13:10:19 +00:00
glsl_types.cpp compiler/types: Allow interfaces in get_explicit_type_for_size_align 2020-08-19 19:43:31 +00:00
glsl_types.h compiler: add glsl_print_type 2020-08-17 11:06:49 +00:00
Makefile.sources nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets. 2020-08-24 09:53:35 -07:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
nir_types.h nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c nir: Add new system values and intrinsics for dealing with CL work offsets 2020-08-21 22:07:05 +00:00
shader_enums.h nir: Add new system values and intrinsics for dealing with CL work offsets 2020-08-21 22:07:05 +00:00
shader_info.h st/mesa: Replace UsesStreams by ActiveStreamMask for GS 2020-08-18 11:17:26 +00:00