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Georg Lehmann 83e9ae2d5c radv: do not report wave32 in gl_SubgroupSize for Doom Dark Ages
The shaders in question use:

(memory_load + (gl_SubgroupSize - 1)) & ~(gl_SubgroupSize - 1)

My guess is that this is supposed to be the subgroup size of whatever
produced the value, not the subgroup size in this shader.
And because in the consumer the workgroup size is 32, we use wave32.

Fixes: a2d3cbac2a ("radv: determine subgroup/wave size early")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/14187

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38214>
2025-11-04 16:52:13 +00:00
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src radv: do not report wave32 in gl_SubgroupSize for Doom Dark Ages 2025-11-04 16:52:13 +00:00
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README.rst
rustfmt.toml
VERSION

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.