mesa/src/compiler
Ian Romanick 83bd87c558 nir: Add optimization pass to reassociate some bfi instructions
The needs of this pass are ever so slightly more than what
nir_opt_algebraic can do. :( Specifically, it needs to be able to look
at the relationship of constant values used in an expression tree.

v2: Add nir_mov_alu to handle swizzles on the original sources.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19968>
2023-06-14 18:49:53 +00:00
..
clc clc: relax spec constant validation 2023-06-08 17:22:47 +00:00
glsl glsl: Assume use_scoped_barrier 2023-06-13 16:36:10 +00:00
isaspec ir3, isaspec: add raw instruction to assembler/disassembler. 2023-01-26 14:26:11 +00:00
nir nir: Add optimization pass to reassociate some bfi instructions 2023-06-14 18:49:53 +00:00
spirv vtn: Assume use_scoped_barrier 2023-06-13 16:36:10 +00:00
builtin_type_macros.h glsl: add texture subpass variants 2022-11-10 10:21:34 +00:00
glsl_types.cpp compiler: use align instead glsl_align and remove glsl_align 2023-06-08 06:41:21 +00:00
glsl_types.h compiler: use align instead glsl_align and remove glsl_align 2023-06-08 06:41:21 +00:00
meson.build meson: inline gtest_test_protocol now that it's always 'gtest' 2023-03-10 07:20:29 +00:00
nir_gl_types.h mesa: #include "util/glheader.h" instead GL/gl.h in shared code 2022-11-03 16:07:31 +00:00
nir_types.cpp mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
nir_types.h compiler: Remove redundant struct glsl_type in nir_types.h 2023-06-07 00:33:33 +00:00
shader_enums.c mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_enums.h mesa, compiler: Move gl_texture_index to glsl_types.h 2023-06-07 00:33:33 +00:00
shader_info.h spirv: add support for SpvCapabilityFragmentBarycentricKHR 2023-06-02 13:25:43 +00:00