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Bundles all graphics pipeline creation information required by Metal into
the vertex shader so we can later rebuild the pipeline. This allows us to
correctly create pipelines from caches that were loaded from files.
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
(cherry picked from commit
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| .. | ||
| bridge | ||
| compiler | ||
| util | ||
| vulkan | ||
| .clang-format | ||
| kosmicomp.c | ||
| meson.build | ||