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The result is about +5-ish fps in Doom Eternal. It turns out that the location of position exports matters more than we thought, and it's actually better to keep them at the bottom for culling shaders rather than schedule it up to the top. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Daniel Schürmann <daniel@schuermann.dev> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10525> |
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