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This implements timeline semaphores using a new type of dma-fence
stored into drm-syncobjs. We use a thread to implement delayed
submissions.
v2: Drop cloning of temporary semaphores and just transfer their ownership (Jason)
Drain queue when dealing with binary semaphore
Ensure we don't submit to the thread as long as we don't need to
v3: Use __u64 not uintptr_t for kernel pointers
Fix commented code for INTEL_DEBUG=bat
Set DRM_I915_GEM_EXECBUFFER_EXT_TIMELINE_FENCES in timeline fence execbuf extension
Add new anv_queue_set_lost()
Drop multi queue stuff meant for the fake multi queue patch
Rework temporary syncobj handling
Don't use syncobj when not available (DeviceWaitIdle/CreateDevice)
Use ANV_MULTIALLOC
And a few more tweaks...
v4: Drop drained condition helper (Lionel)
Fix missing EXEC_OBJECT_WRITE on BOs we want to wait on (Jason)
v5: Add missing device->lost_reported in _anv_device_report_lost (Lionel)
Fix missing free on submit->simple_bo (Lionel)
Don't drop setting the device in lost state on QueueSubmit error (Jason)
Store submit->fence_bos as an array of uintptr_t (Jason)
v6: condition device->has_thread_submit to i915 & core DRM support (Jason)
v7: Fix submit->in_fence leakage on error (Jason)
Keep dummy semaphore with no thread submission (Jason)
v8: Move ownership of submit->out_fence to submit (Jason)
v9: Don't forget to read the VkFence's syncobj binary payload (Lionel)
v10: Take the mutex lock on anv_gem_close() (Jason/Lionel)
v11: Fix void* -> u64 cast on 32bit (Lionel)
v12: Rebase after BO backed timeline semaphore (Lionel)
v13: Fix missing snippets lost after rebase (Lionel)
v14: Drop update_binary usage (Lionel)
v15: Use ANV_MULTIALLOC (Lionel)
v16: Fix some realloc issues (Ivan)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2901>
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| README.rst | ||
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.