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The combination of nir_opt_if and nir_lower_undef_to_zero running inside the optimization loop could make it to not converge. This was exercised by ollama running gemma3 compute shaders. Removing the pass from the optimization loop results in No changes in shader-db. Assisted-by: Claude Opus 4.6 Fixes: |
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| common | ||
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| vulkan | ||
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| meson.build | ||