mesa/src/intel/vulkan/anv_pass.c
Jason Ekstrand 9cbcdfb514 anv: use vk_image_view::format for creating dynamic renderpasses
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15007>
2022-02-16 00:14:50 +00:00

685 lines
28 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_private.h"
#include "vk_format.h"
#include "vk_util.h"
static void
anv_render_pass_add_subpass_dep(struct anv_device *device,
struct anv_render_pass *pass,
const VkSubpassDependency2KHR *dep)
{
/* From the Vulkan 1.2.195 spec:
*
* "If an instance of VkMemoryBarrier2 is included in the pNext chain,
* srcStageMask, dstStageMask, srcAccessMask, and dstAccessMask
* parameters are ignored. The synchronization and access scopes instead
* are defined by the parameters of VkMemoryBarrier2."
*/
const VkMemoryBarrier2KHR *barrier =
vk_find_struct_const(dep->pNext, MEMORY_BARRIER_2_KHR);
VkAccessFlags2KHR src_access_mask =
barrier ? barrier->srcAccessMask : dep->srcAccessMask;
VkAccessFlags2KHR dst_access_mask =
barrier ? barrier->dstAccessMask : dep->dstAccessMask;
if (dep->dstSubpass == VK_SUBPASS_EXTERNAL) {
pass->subpass_flushes[pass->subpass_count] |=
anv_pipe_invalidate_bits_for_access_flags(device, dst_access_mask);
} else {
assert(dep->dstSubpass < pass->subpass_count);
pass->subpass_flushes[dep->dstSubpass] |=
anv_pipe_invalidate_bits_for_access_flags(device, dst_access_mask);
}
if (dep->srcSubpass == VK_SUBPASS_EXTERNAL) {
pass->subpass_flushes[0] |=
anv_pipe_flush_bits_for_access_flags(device, src_access_mask);
} else {
assert(dep->srcSubpass < pass->subpass_count);
pass->subpass_flushes[dep->srcSubpass + 1] |=
anv_pipe_flush_bits_for_access_flags(device, src_access_mask);
}
}
/* Do a second "compile" step on a render pass */
static void
anv_render_pass_compile(struct anv_render_pass *pass)
{
/* The CreateRenderPass code zeros the entire render pass and also uses a
* designated initializer for filling these out. There's no need for us to
* do it again.
*
* for (uint32_t i = 0; i < pass->attachment_count; i++) {
* pass->attachments[i].usage = 0;
* pass->attachments[i].first_subpass_layout = VK_IMAGE_LAYOUT_UNDEFINED;
* }
*/
VkImageUsageFlags all_usage = 0;
for (uint32_t i = 0; i < pass->subpass_count; i++) {
struct anv_subpass *subpass = &pass->subpasses[i];
/* We don't allow depth_stencil_attachment to be non-NULL and be
* VK_ATTACHMENT_UNUSED. This way something can just check for NULL
* and be guaranteed that they have a valid attachment.
*/
if (subpass->depth_stencil_attachment &&
subpass->depth_stencil_attachment->attachment == VK_ATTACHMENT_UNUSED)
subpass->depth_stencil_attachment = NULL;
if (subpass->ds_resolve_attachment &&
subpass->ds_resolve_attachment->attachment == VK_ATTACHMENT_UNUSED)
subpass->ds_resolve_attachment = NULL;
for (uint32_t j = 0; j < subpass->attachment_count; j++) {
struct anv_subpass_attachment *subpass_att = &subpass->attachments[j];
if (subpass_att->attachment == VK_ATTACHMENT_UNUSED)
continue;
struct anv_render_pass_attachment *pass_att =
&pass->attachments[subpass_att->attachment];
pass_att->usage |= subpass_att->usage;
pass_att->last_subpass_idx = i;
all_usage |= subpass_att->usage;
/* first_subpass_layout only applies to color and depth.
* See genX(cmd_buffer_setup_attachments)
*/
if (vk_format_aspects(pass_att->format) != VK_IMAGE_ASPECT_STENCIL_BIT &&
pass_att->first_subpass_layout == VK_IMAGE_LAYOUT_UNDEFINED) {
pass_att->first_subpass_layout = subpass_att->layout;
assert(pass_att->first_subpass_layout != VK_IMAGE_LAYOUT_UNDEFINED);
}
if (subpass_att->usage == VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT &&
subpass->depth_stencil_attachment &&
subpass_att->attachment == subpass->depth_stencil_attachment->attachment)
subpass->has_ds_self_dep = true;
}
/* We have to handle resolve attachments specially */
subpass->has_color_resolve = false;
if (subpass->resolve_attachments) {
for (uint32_t j = 0; j < subpass->color_count; j++) {
struct anv_subpass_attachment *color_att =
&subpass->color_attachments[j];
struct anv_subpass_attachment *resolve_att =
&subpass->resolve_attachments[j];
if (resolve_att->attachment == VK_ATTACHMENT_UNUSED)
continue;
subpass->has_color_resolve = true;
assert(color_att->attachment < pass->attachment_count);
struct anv_render_pass_attachment *color_pass_att =
&pass->attachments[color_att->attachment];
assert(resolve_att->usage == VK_IMAGE_USAGE_TRANSFER_DST_BIT);
assert(color_att->usage == VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT);
color_pass_att->usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
}
if (subpass->ds_resolve_attachment) {
struct anv_subpass_attachment *ds_att =
subpass->depth_stencil_attachment;
UNUSED struct anv_subpass_attachment *resolve_att =
subpass->ds_resolve_attachment;
assert(ds_att->attachment < pass->attachment_count);
struct anv_render_pass_attachment *ds_pass_att =
&pass->attachments[ds_att->attachment];
assert(resolve_att->usage == VK_IMAGE_USAGE_TRANSFER_DST_BIT);
assert(ds_att->usage == VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT);
ds_pass_att->usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
for (uint32_t j = 0; j < subpass->attachment_count; j++)
assert(__builtin_popcount(subpass->attachments[j].usage) == 1);
}
/* From the Vulkan 1.0.39 spec:
*
* If there is no subpass dependency from VK_SUBPASS_EXTERNAL to the
* first subpass that uses an attachment, then an implicit subpass
* dependency exists from VK_SUBPASS_EXTERNAL to the first subpass it is
* used in. The subpass dependency operates as if defined with the
* following parameters:
*
* VkSubpassDependency implicitDependency = {
* .srcSubpass = VK_SUBPASS_EXTERNAL;
* .dstSubpass = firstSubpass; // First subpass attachment is used in
* .srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
* .dstStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
* .srcAccessMask = 0;
* .dstAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
* VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
* VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
* VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
* VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
* .dependencyFlags = 0;
* };
*
* Similarly, if there is no subpass dependency from the last subpass
* that uses an attachment to VK_SUBPASS_EXTERNAL, then an implicit
* subpass dependency exists from the last subpass it is used in to
* VK_SUBPASS_EXTERNAL. The subpass dependency operates as if defined
* with the following parameters:
*
* VkSubpassDependency implicitDependency = {
* .srcSubpass = lastSubpass; // Last subpass attachment is used in
* .dstSubpass = VK_SUBPASS_EXTERNAL;
* .srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
* .dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
* .srcAccessMask = VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
* VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
* VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
* VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
* VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
* .dstAccessMask = 0;
* .dependencyFlags = 0;
* };
*
* We could implement this by walking over all of the attachments and
* subpasses and checking to see if any of them don't have an external
* dependency. Or, we could just be lazy and add a couple extra flushes.
* We choose to be lazy.
*
* From the documentation for vkCmdNextSubpass:
*
* "Moving to the next subpass automatically performs any multisample
* resolve operations in the subpass being ended. End-of-subpass
* multisample resolves are treated as color attachment writes for the
* purposes of synchronization. This applies to resolve operations for
* both color and depth/stencil attachments. That is, they are
* considered to execute in the
* VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT pipeline stage and
* their writes are synchronized with
* VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT."
*
* Therefore, the above flags concerning color attachments also apply to
* color and depth/stencil resolve attachments.
*/
if (all_usage & VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT) {
pass->subpass_flushes[0] |=
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
}
if (all_usage & (VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT)) {
pass->subpass_flushes[pass->subpass_count] |=
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
}
if (all_usage & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
pass->subpass_flushes[pass->subpass_count] |=
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT;
}
}
static unsigned
num_subpass_attachments2(const VkSubpassDescription2KHR *desc)
{
const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
vk_find_struct_const(desc->pNext,
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
const VkFragmentShadingRateAttachmentInfoKHR *fsr_attachment =
vk_find_struct_const(desc->pNext,
FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR);
return desc->inputAttachmentCount +
desc->colorAttachmentCount +
(desc->pResolveAttachments ? desc->colorAttachmentCount : 0) +
(desc->pDepthStencilAttachment != NULL) +
(ds_resolve && ds_resolve->pDepthStencilResolveAttachment) +
(fsr_attachment != NULL && fsr_attachment->pFragmentShadingRateAttachment);
}
VkResult anv_CreateRenderPass2(
VkDevice _device,
const VkRenderPassCreateInfo2KHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkRenderPass* pRenderPass)
{
ANV_FROM_HANDLE(anv_device, device, _device);
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR);
VK_MULTIALLOC(ma);
VK_MULTIALLOC_DECL(&ma, struct anv_render_pass, pass, 1);
VK_MULTIALLOC_DECL(&ma, struct anv_subpass, subpasses,
pCreateInfo->subpassCount);
VK_MULTIALLOC_DECL(&ma, struct anv_render_pass_attachment, attachments,
pCreateInfo->attachmentCount);
VK_MULTIALLOC_DECL(&ma, enum anv_pipe_bits, subpass_flushes,
pCreateInfo->subpassCount + 1);
uint32_t subpass_attachment_count = 0;
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
subpass_attachment_count +=
num_subpass_attachments2(&pCreateInfo->pSubpasses[i]);
}
VK_MULTIALLOC_DECL(&ma, struct anv_subpass_attachment, subpass_attachments,
subpass_attachment_count);
if (!vk_object_multizalloc(&device->vk, &ma, pAllocator,
VK_OBJECT_TYPE_RENDER_PASS))
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* Clear the subpasses along with the parent pass. This required because
* each array member of anv_subpass must be a valid pointer if not NULL.
*/
pass->attachment_count = pCreateInfo->attachmentCount;
pass->subpass_count = pCreateInfo->subpassCount;
pass->attachments = attachments;
pass->subpass_flushes = subpass_flushes;
for (uint32_t i = 0; i < pCreateInfo->attachmentCount; i++) {
pass->attachments[i] = (struct anv_render_pass_attachment) {
.format = pCreateInfo->pAttachments[i].format,
.samples = pCreateInfo->pAttachments[i].samples,
.load_op = pCreateInfo->pAttachments[i].loadOp,
.store_op = pCreateInfo->pAttachments[i].storeOp,
.stencil_load_op = pCreateInfo->pAttachments[i].stencilLoadOp,
.initial_layout = pCreateInfo->pAttachments[i].initialLayout,
.final_layout = pCreateInfo->pAttachments[i].finalLayout,
.stencil_initial_layout = vk_att_desc_stencil_layout(&pCreateInfo->pAttachments[i],
false),
.stencil_final_layout = vk_att_desc_stencil_layout(&pCreateInfo->pAttachments[i],
true),
};
}
for (uint32_t i = 0; i < pCreateInfo->subpassCount; i++) {
const VkSubpassDescription2KHR *desc = &pCreateInfo->pSubpasses[i];
struct anv_subpass *subpass = &pass->subpasses[i];
subpass->input_count = desc->inputAttachmentCount;
subpass->color_count = desc->colorAttachmentCount;
subpass->attachment_count = num_subpass_attachments2(desc);
subpass->attachments = subpass_attachments;
subpass->view_mask = desc->viewMask;
if (desc->inputAttachmentCount > 0) {
subpass->input_attachments = subpass_attachments;
subpass_attachments += desc->inputAttachmentCount;
for (uint32_t j = 0; j < desc->inputAttachmentCount; j++) {
subpass->input_attachments[j] = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT,
.attachment = desc->pInputAttachments[j].attachment,
.layout = desc->pInputAttachments[j].layout,
.stencil_layout = vk_att_ref_stencil_layout(&desc->pInputAttachments[j],
pCreateInfo->pAttachments),
};
}
}
if (desc->colorAttachmentCount > 0) {
subpass->color_attachments = subpass_attachments;
subpass_attachments += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
subpass->color_attachments[j] = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.attachment = desc->pColorAttachments[j].attachment,
.layout = desc->pColorAttachments[j].layout,
};
}
}
if (desc->pResolveAttachments) {
subpass->resolve_attachments = subpass_attachments;
subpass_attachments += desc->colorAttachmentCount;
for (uint32_t j = 0; j < desc->colorAttachmentCount; j++) {
subpass->resolve_attachments[j] = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.attachment = desc->pResolveAttachments[j].attachment,
.layout = desc->pResolveAttachments[j].layout,
};
}
}
if (desc->pDepthStencilAttachment) {
subpass->depth_stencil_attachment = subpass_attachments++;
*subpass->depth_stencil_attachment = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
.attachment = desc->pDepthStencilAttachment->attachment,
.layout = desc->pDepthStencilAttachment->layout,
.stencil_layout = vk_att_ref_stencil_layout(desc->pDepthStencilAttachment,
pCreateInfo->pAttachments),
};
}
const VkSubpassDescriptionDepthStencilResolveKHR *ds_resolve =
vk_find_struct_const(desc->pNext,
SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE_KHR);
if (ds_resolve && ds_resolve->pDepthStencilResolveAttachment) {
subpass->ds_resolve_attachment = subpass_attachments++;
*subpass->ds_resolve_attachment = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.attachment = ds_resolve->pDepthStencilResolveAttachment->attachment,
.layout = ds_resolve->pDepthStencilResolveAttachment->layout,
.stencil_layout = vk_att_ref_stencil_layout(ds_resolve->pDepthStencilResolveAttachment,
pCreateInfo->pAttachments),
};
subpass->depth_resolve_mode = ds_resolve->depthResolveMode;
subpass->stencil_resolve_mode = ds_resolve->stencilResolveMode;
}
const VkFragmentShadingRateAttachmentInfoKHR *fsr_attachment =
vk_find_struct_const(desc->pNext,
FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR);
if (fsr_attachment && fsr_attachment->pFragmentShadingRateAttachment) {
subpass->fsr_attachment = subpass_attachments++;
*subpass->fsr_attachment = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
.attachment = fsr_attachment->pFragmentShadingRateAttachment->attachment,
.layout = fsr_attachment->pFragmentShadingRateAttachment->layout,
};
subpass->fsr_extent = fsr_attachment->shadingRateAttachmentTexelSize;
}
}
for (uint32_t i = 0; i < pCreateInfo->dependencyCount; i++) {
anv_render_pass_add_subpass_dep(device, pass,
&pCreateInfo->pDependencies[i]);
}
vk_foreach_struct(ext, pCreateInfo->pNext) {
switch (ext->sType) {
default:
anv_debug_ignored_stype(ext->sType);
}
}
anv_render_pass_compile(pass);
*pRenderPass = anv_render_pass_to_handle(pass);
return VK_SUCCESS;
}
void anv_DestroyRenderPass(
VkDevice _device,
VkRenderPass _pass,
const VkAllocationCallbacks* pAllocator)
{
ANV_FROM_HANDLE(anv_device, device, _device);
ANV_FROM_HANDLE(anv_render_pass, pass, _pass);
if (!pass)
return;
vk_object_free(&device->vk, pAllocator, pass);
}
void anv_GetRenderAreaGranularity(
VkDevice device,
VkRenderPass renderPass,
VkExtent2D* pGranularity)
{
ANV_FROM_HANDLE(anv_render_pass, pass, renderPass);
/* This granularity satisfies HiZ fast clear alignment requirements
* for all sample counts.
*/
for (unsigned i = 0; i < pass->subpass_count; ++i) {
if (pass->subpasses[i].depth_stencil_attachment) {
*pGranularity = (VkExtent2D) { .width = 8, .height = 4 };
return;
}
}
*pGranularity = (VkExtent2D) { 1, 1 };
}
void
anv_dynamic_pass_init(struct anv_dynamic_render_pass *dyn_render_pass,
const struct anv_dynamic_pass_create_info *info)
{
uint32_t att_count;
att_count = info->colorAttachmentCount;
if ((info->depthAttachmentFormat != VK_FORMAT_UNDEFINED) ||
(info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED))
att_count++;
struct anv_render_pass *pass = &dyn_render_pass->pass;
pass->attachment_count = att_count;
pass->subpass_count = 1;
pass->attachments = dyn_render_pass->rp_attachments;
struct anv_subpass *subpass = &dyn_render_pass->subpass;
subpass->attachment_count = att_count;
subpass->attachments = dyn_render_pass->sp_attachments;
if (info->colorAttachmentCount > 0) {
subpass->color_count = info->colorAttachmentCount;
subpass->color_attachments = dyn_render_pass->sp_attachments;
}
subpass->view_mask = info->viewMask;
uint32_t att;
for (att = 0; att < info->colorAttachmentCount; att++) {
if (info->pColorAttachmentFormats[att] == VK_FORMAT_UNDEFINED)
continue;
pass->attachments[att].format = info->pColorAttachmentFormats[att];
pass->attachments[att].samples = info->rasterizationSamples;
subpass->attachments[att].attachment = att;
subpass->attachments[att].usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
if ((info->depthAttachmentFormat != VK_FORMAT_UNDEFINED) ||
(info->stencilAttachmentFormat != VK_FORMAT_UNDEFINED)) {
pass->attachments[att].format = (info->depthAttachmentFormat != VK_FORMAT_UNDEFINED) ? info->depthAttachmentFormat : info->stencilAttachmentFormat;
pass->attachments[att].samples = info->rasterizationSamples;
subpass->attachments[att].attachment = att;
subpass->attachments[att].usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
subpass->depth_stencil_attachment = &subpass->attachments[att];
att++;
}
}
void
anv_dynamic_pass_init_full(struct anv_dynamic_render_pass *dyn_render_pass,
const VkRenderingInfoKHR *info)
{
uint32_t att_count;
uint32_t color_count = 0, ds_count = 0, fsr_count = 0;
uint32_t ds_idx, fsr_idx;
bool has_color_resolve, has_ds_resolve;
struct anv_render_pass *pass = &dyn_render_pass->pass;
struct anv_subpass *subpass = &dyn_render_pass->subpass;
/* We set some of the fields conditionally below, like
* subpass->ds_resolve_attachment. But the value of this field is used to
* trigger depth/stencil resolve, so clear things to make sure we don't
* leave stale values.
*/
dyn_render_pass->suspending = info->flags & VK_RENDERING_SUSPENDING_BIT_KHR;
dyn_render_pass->resuming = info->flags & VK_RENDERING_RESUMING_BIT_KHR;
/* Get the total attachment count by counting color, depth & fragment
* shading rate views.
*/
color_count = info->colorAttachmentCount;
if ((info->pDepthAttachment && info->pDepthAttachment->imageView) ||
(info->pStencilAttachment && info->pStencilAttachment->imageView))
ds_count = 1;
has_color_resolve = false;
has_ds_resolve = false;
for (uint32_t i = 0; i < info->colorAttachmentCount; i++) {
if (info->pColorAttachments[i].resolveMode != VK_RESOLVE_MODE_NONE) {
has_color_resolve = true;
break;
}
}
if (has_color_resolve)
color_count *= 2;
has_ds_resolve =
((info->pDepthAttachment &&
info->pDepthAttachment->resolveMode != VK_RESOLVE_MODE_NONE) ||
(info->pStencilAttachment &&
info->pStencilAttachment->resolveMode != VK_RESOLVE_MODE_NONE));
if (has_ds_resolve)
ds_count *= 2;
const VkRenderingFragmentShadingRateAttachmentInfoKHR *fsr_attachment =
vk_find_struct_const(info->pNext,
RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_INFO_KHR);
if (fsr_attachment && fsr_attachment->imageView != VK_NULL_HANDLE)
fsr_count = 1;
att_count = color_count + ds_count + fsr_count;
ds_idx = color_count;
fsr_idx = color_count + ds_count;
/* Setup pass & subpass */
*pass = (struct anv_render_pass) {
.subpass_count = 1,
.attachments = dyn_render_pass->rp_attachments,
.attachment_count = att_count,
};
struct anv_subpass_attachment *subpass_attachments =
dyn_render_pass->sp_attachments;
*subpass = (struct anv_subpass) {
.attachment_count = att_count,
.attachments = subpass_attachments,
.color_count = info->colorAttachmentCount,
.color_attachments = subpass_attachments,
.has_color_resolve = has_color_resolve,
.resolve_attachments = subpass_attachments + info->colorAttachmentCount,
.view_mask = info->viewMask,
};
for (uint32_t att = 0; att < info->colorAttachmentCount; att++) {
if (info->pColorAttachments[att].imageView != VK_NULL_HANDLE) {
ANV_FROM_HANDLE(anv_image_view, iview, info->pColorAttachments[att].imageView);
pass->attachments[att] = (struct anv_render_pass_attachment) {
.format = iview->vk.format,
.samples = iview->vk.image->samples,
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
};
subpass->color_attachments[att] = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.attachment = att,
};
} else {
subpass->color_attachments[att] = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.attachment = VK_ATTACHMENT_UNUSED,
};
}
if (has_color_resolve) {
if (info->pColorAttachments[att].resolveMode != VK_RESOLVE_MODE_NONE) {
subpass->resolve_attachments[att] = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.attachment = info->colorAttachmentCount + att,
};
} else {
subpass->resolve_attachments[att] = (struct anv_subpass_attachment) {
.attachment = VK_ATTACHMENT_UNUSED,
};
}
}
}
if (ds_count) {
/* Easier to reference for the stuff both have in common. */
const VkRenderingAttachmentInfoKHR *d_att = info->pDepthAttachment;
const VkRenderingAttachmentInfoKHR *s_att = info->pStencilAttachment;
const VkRenderingAttachmentInfoKHR *d_or_s_att = d_att ? d_att : s_att;
VkResolveModeFlagBits depth_resolve_mode = VK_RESOLVE_MODE_NONE;
VkResolveModeFlagBits stencil_resolve_mode = VK_RESOLVE_MODE_NONE;
ANV_FROM_HANDLE(anv_image_view, iview, d_or_s_att->imageView);
pass->attachments[ds_idx] = (struct anv_render_pass_attachment) {
.format = iview->vk.format,
.samples = iview->vk.image->samples,
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
};
subpass->depth_stencil_attachment = &subpass_attachments[ds_idx];
*subpass->depth_stencil_attachment = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
.attachment = ds_idx,
};
if (d_att && d_att->imageView)
depth_resolve_mode = d_att->resolveMode;
if (s_att && s_att->imageView)
stencil_resolve_mode = s_att->resolveMode;
if (has_ds_resolve) {
uint32_t ds_res_idx = ds_idx + 1;
subpass->ds_resolve_attachment = &subpass_attachments[ds_res_idx];
*subpass->ds_resolve_attachment = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT,
.attachment = ds_res_idx,
};
subpass->depth_resolve_mode = depth_resolve_mode;
subpass->stencil_resolve_mode = stencil_resolve_mode;
}
}
if (fsr_count) {
ANV_FROM_HANDLE(anv_image_view, iview, fsr_attachment->imageView);
pass->attachments[fsr_idx] = (struct anv_render_pass_attachment) {
.format = iview->vk.format,
.samples = iview->vk.image->samples,
.usage = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
};
subpass->fsr_attachment = &subpass_attachments[fsr_idx];
*subpass->fsr_attachment = (struct anv_subpass_attachment) {
.usage = VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR,
.attachment = fsr_idx,
};
subpass->fsr_extent = fsr_attachment->shadingRateAttachmentTexelSize;
}
}