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This improves combining of constants offsets into memory accesses in dEQP-VK.compute.pipeline.cooperative_matrix.khr_a.subgroupscope.mul.float16_float16.buffer.colmajor.linear fossil-db (gfx1201): Totals from 121 (0.06% of 208640) affected shaders: Instrs: 204278 -> 204199 (-0.04%); split: -0.06%, +0.03% CodeSize: 1110856 -> 1110076 (-0.07%); split: -0.10%, +0.03% VGPRs: 7620 -> 7680 (+0.79%); split: -0.16%, +0.94% Latency: 1225169 -> 1225067 (-0.01%); split: -0.02%, +0.01% InvThroughput: 191629 -> 191580 (-0.03%); split: -0.03%, +0.01% SClause: 5732 -> 5731 (-0.02%) Copies: 16358 -> 16356 (-0.01%); split: -0.02%, +0.01% PreSGPRs: 5715 -> 5711 (-0.07%) PreVGPRs: 5907 -> 5905 (-0.03%) VALU: 112808 -> 112742 (-0.06%); split: -0.06%, +0.00% SALU: 27121 -> 27113 (-0.03%) fossil-db (gfx1201, dEQP-VK.compute.pipeline.cooperative_matrix.*): Totals from 198 (12.20% of 1623) affected shaders: Instrs: 13011 -> 11584 (-10.97%) CodeSize: 90188 -> 77920 (-13.60%) VGPRs: 3456 -> 2724 (-21.18%) Latency: 144421 -> 142553 (-1.29%) InvThroughput: 11158 -> 10608 (-4.93%) Copies: 1119 -> 1117 (-0.18%) PreSGPRs: 1954 -> 1857 (-4.96%) PreVGPRs: 1675 -> 1354 (-19.16%) VALU: 4894 -> 3476 (-28.97%) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41653> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.