mesa/src
Tom Stellard 810345492e r600g: Use LOOP_START_DX10 for loops
LOOP_START_DX10 ignores the LOOP_CONFIG* registers, so it is not limited
to 4096 iterations like the other LOOP_* instructions.  Compute shaders
need to use this instruction, and since we aren't optimizing loops with
the LOOP_CONFIG* registers for pixel and vertex shaders, it seems like
we should just use it for everything.

Reviewed-by: Marek Olšák <maraeo@gmail.com>
2012-09-19 14:58:53 -04:00
..
egl Use calloc instead of malloc/memset-0 2012-09-05 22:28:50 -07:00
gallium r600g: Use LOOP_START_DX10 for loops 2012-09-19 14:58:53 -04:00
gbm dri: Rework planar image interface 2012-08-31 19:51:02 +02:00
getopt
glsl glsl: make _mesa_builtin_uniform_desc static 2012-09-18 07:57:42 +10:00
glx glx: move 'prime' var into #ifdef'd code block 2012-09-06 18:58:49 -06:00
gtest build: Fix gtest out-of-tree build 2012-08-14 10:54:39 -07:00
mapi glapi/glx: rename 'table' variable to 'disp_table' 2012-09-06 18:58:49 -06:00
mesa Revert "mesa: consolidate subtexture x/y/width/height error checking code" 2012-09-19 10:07:45 -06:00
.gitignore automake: Convert src/Makefile to automake. 2012-06-11 09:28:00 -07:00
Makefile.am automake: Convert src/Makefile to automake. 2012-06-11 09:28:00 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00