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This avoids hitting assert in debug builds and incorrect rendering on release in case GL_DEPTH_STENCIL_TEXTURE_MODE has been set to GL_STENCIL_INDEX with a texture that does not have stencil. Cc: mesa-stable Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25610> |
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