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We call in the opt loop in case another pass results in an array with indirect access being turned into direct access. Totals from affected shaders: SGPRS: 512 -> 496 (-3.12 %) VGPRS: 456 -> 452 (-0.88 %) Spilled SGPRs: 0 -> 0 (0.00 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 40040 -> 39664 (-0.94 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 41 -> 43 (4.88 %) Wait states: 0 -> 0 (0.00 %) All affected shaders are from Batman Arkham City. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> |
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| .. | ||
| amd | ||
| broadcom | ||
| compiler | ||
| egl | ||
| gallium | ||
| gbm | ||
| getopt | ||
| glx | ||
| gtest | ||
| hgl | ||
| intel | ||
| loader | ||
| mapi | ||
| mesa | ||
| util | ||
| vulkan | ||
| Makefile.am | ||
| meson.build | ||
| SConscript | ||