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Instead of hardcoding a fixed version for all devices, compute the highest version supported by a device based on the different constraints mandated by each new version. For example, besides new functionalities, OpenCL 1.1 also increases the minimum limits regarding the amount of local memory and the amount of bytes taken by all arguments to a kernel. Some hardware (such as all GPUs from NVIDIA’s Tesla micro-architecture) can support the additional features but do not pass those new minimums. v3: * Change `get_highest_supported_version()` to return the version instead of modifying the version components passed as arguments. (Francisco Jerez) * Tweak the line wrapping for `has_extension()`. (Francisco Jerez) v2: * Invert the ordering of OpenCL and OpenCL C version, to restrict OpenCL version based on supported OpenCL C version. * Rename `get_supported_version()` to `get_highest_supported_version()`; * Use device methods to query parameters instead of manually executing them; * Clarify that the limit checking is only for non-custom devices supporting the full profile. * Check for mandatory extensions as well; * Validate CL_DEVICE_MEM_BASE_ADDR_ALIGN; * Fix the OpenCL>=1.1 minimum limit for CL_DEVICE_LOCAL_MEM_SIZE, from 32 * 1000 to 32 * 1024; * Restrict to OpenCL 1.0 if OpenCL C 1.1 is not supported. * Compute the highest supported version based on constraints (ignoring 2.x versions). Reviewed-by: Karol Herbst <kherbst@redhat.com> Signed-off-by: Pierre Moreau <dev@pmoreau.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10256> |
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| README.portability | ||
CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D
= General Considerations =
The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure
= Compiler Support =
* Include the p_compiler.h.
* Cast explicitly when converting to integer types of smaller sizes.
* Cast explicitly when converting between float, double and integral types.
* Don't use named struct initializers.
* Don't use variable number of macro arguments. Use static inline functions
instead.
* Don't use C99 features.
= Standard Library =
* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.
== Memory Allocation ==
* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.
* Use align_pointer() function defined in u_memory.h for aligning pointers
in a portable way.
== Debugging ==
* Use the functions/macros in p_debug.h.
* Don't include assert.h, call abort, printf, etc.
= Code Style =
== Inherantice in C ==
The main thing we do is mimic inheritance by structure containment.
Here's a silly made-up example:
/* base class */
struct buffer
{
int size;
void (*validate)(struct buffer *buf);
};
/* sub-class of bufffer */
struct texture_buffer
{
struct buffer base; /* the base class, MUST COME FIRST! */
int format;
int width, height;
};
Then, we'll typically have cast-wrapper functions to convert base-class
pointers to sub-class pointers where needed:
static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
return (struct vertex_buffer *) buf;
}
To create/init a sub-classed object:
struct buffer *create_texture_buffer(int w, int h, int format)
{
struct texture_buffer *t = malloc(sizeof(*t));
t->format = format;
t->width = w;
t->height = h;
t->base.size = w * h;
t->base.validate = tex_validate;
return &t->base;
}
Example sub-class method:
void tex_validate(struct buffer *buf)
{
struct texture_buffer *tb = texture_buffer(buf);
assert(tb->format);
assert(tb->width);
assert(tb->height);
}
Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.
Gallium's pipe_context and the subclassed psb_context, etc are prime examples
of this. There's also many examples in Mesa and the Mesa state tracker.