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clc
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meson: Remove unnecessary inc_compiler mentions
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2023-09-22 14:52:50 +00:00 |
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glsl
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glsl: remove now unused varying linker code
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2023-09-28 13:55:16 +00:00 |
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isaspec
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isaspec: Add BitSetEnumValue object
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2023-10-03 12:07:04 +00:00 |
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nir
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nir/opt_preamble: Unify foreach_use logic
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2023-10-10 13:51:00 +00:00 |
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spirv
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spirv: Track when a shader has a cooperative matrix
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2023-09-28 07:35:02 +00:00 |
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builtin_types.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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builtin_types_c.py
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compiler/types: Use a string table for builtin type names
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2023-09-16 15:17:01 +00:00 |
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builtin_types_cpp_h.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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builtin_types_h.py
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compiler/types: Use Python to generate code for builtin types
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2023-09-16 15:17:01 +00:00 |
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glsl_types.cpp
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compiler/types: Flip wrapping of convenience accessors for vector types
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2023-10-07 00:42:54 +00:00 |
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glsl_types.h
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compiler/types: Flip wrapping of basic "get type" functions
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2023-10-07 00:42:55 +00:00 |
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glsl_types_impl.h
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compiler/types: Flip wrapping of convenience accessors for vector types
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2023-10-07 00:42:54 +00:00 |
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meson.build
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compiler/types: Move the C++ inline functions in glsl_type out of the struct body
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2023-10-07 00:42:54 +00:00 |
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nir_gl_types.h
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mesa: #include "util/glheader.h" instead GL/gl.h in shared code
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2022-11-03 16:07:31 +00:00 |
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nir_types.cpp
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compiler/types: Flip wrapping of basic "get type" functions
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2023-10-07 00:42:55 +00:00 |
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nir_types.h
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compiler/types: Move C declarations into glsl_types.h
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2023-10-07 00:42:54 +00:00 |
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shader_enums.c
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nir: Add shader enqueue data structures and handling
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2023-08-18 16:57:22 +00:00 |
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shader_enums.h
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nir: Add ACCESS_CAN_SPECULATE
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2023-10-10 13:51:00 +00:00 |
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shader_info.h
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nir: gather dual slot input information
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2023-10-07 11:18:40 +00:00 |