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This hurts us in two ways: * slightly more spilling (not actually a big problem) * slightly worse occupancy (the shaders that are "helped" here are from trying less hard to fit at higher occupancy levels) However, in exchange we get a LOT more flexibility in the RA. total instrs in shared programs: 2847015 -> 2846065 (-0.03%) instrs in affected programs: 84134 -> 83184 (-1.13%) total alu in shared programs: 2330406 -> 2329477 (-0.04%) alu in affected programs: 62305 -> 61376 (-1.49%) total code size in shared programs: 20497326 -> 20491690 (-0.03%) code size in affected programs: 586664 -> 581028 (-0.96%) total gprs in shared programs: 894202 -> 894762 (0.06%) gprs in affected programs: 8900 -> 9460 (6.29%) total scratch in shared programs: 13292 -> 13304 (0.09%) scratch in affected programs: 2924 -> 2936 (0.41%) total threads in shared programs: 27819712 -> 27814272 (-0.02%) threads in affected programs: 55296 -> 49856 (-9.84%) total spills in shared programs: 907 -> 914 (0.77%) spills in affected programs: 419 -> 426 (1.67%) total fills in shared programs: 857 -> 862 (0.58%) fills in affected programs: 389 -> 394 (1.29%) Backport-to: 25.1 Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34595> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.