mesa/src/intel/common/intel_genX_state.h
Mark Janes d0669f3ede intel/dev: switch defect identifiers to use lineage numbers
Update existing workarounds when necessary to match changed
identifiers.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23226>
2023-05-30 22:13:41 +00:00

146 lines
4.8 KiB
C

/*
* Copyright (c) 2022 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef INTEL_GENX_STATE_H
#define INTEL_GENX_STATE_H
#ifndef GFX_VERx10
#error This file should only be included by genX files.
#endif
#include <stdbool.h>
#include "dev/intel_device_info.h"
#include "genxml/gen_macros.h"
#ifdef __cplusplus
extern "C" {
#endif
#if GFX_VER >= 7
static inline void
intel_set_ps_dispatch_state(struct GENX(3DSTATE_PS) *ps,
const struct intel_device_info *devinfo,
const struct brw_wm_prog_data *prog_data,
unsigned rasterization_samples,
enum brw_wm_msaa_flags msaa_flags)
{
assert(rasterization_samples != 0);
bool enable_8 = prog_data->dispatch_8;
bool enable_16 = prog_data->dispatch_16;
bool enable_32 = prog_data->dispatch_32;
#if GFX_VER >= 9
/* SKL PRMs, Volume 2a: Command Reference: Instructions:
* 3DSTATE_PS_BODY::8 Pixel Dispatch Enable:
*
* "When Render Target Fast Clear Enable is ENABLED or Render Target
* Resolve Type = RESOLVE_PARTIAL or RESOLVE_FULL, this bit must be
* DISABLED."
*/
if (ps->RenderTargetFastClearEnable ||
ps->RenderTargetResolveType == RESOLVE_PARTIAL ||
ps->RenderTargetResolveType == RESOLVE_FULL)
enable_8 = false;
#elif GFX_VER >= 8
/* BDW has the same wording as SKL, except some of the fields mentioned
* don't exist...
*/
if (ps->RenderTargetFastClearEnable ||
ps->RenderTargetResolveEnable)
enable_8 = false;
#endif
const bool is_persample_dispatch =
brw_wm_prog_data_is_persample(prog_data, msaa_flags);
if (is_persample_dispatch) {
/* TGL PRMs, Volume 2d: Command Reference: Structures:
* 3DSTATE_PS_BODY::32 Pixel Dispatch Enable:
*
* "Must not be enabled when dispatch rate is sample AND NUM_MULTISAMPLES > 1."
*/
if (GFX_VER >= 12 && rasterization_samples > 1)
enable_32 = false;
/* Starting with SandyBridge (where we first get MSAA), the different
* pixel dispatch combinations are grouped into classifications A
* through F (SNB PRM Vol. 2 Part 1 Section 7.7.1). On most hardware
* generations, the only configurations supporting persample dispatch
* are those in which only one dispatch width is enabled.
*
* The Gfx12 hardware spec has a similar dispatch grouping table, but
* the following conflicting restriction applies (from the page on
* "Structure_3DSTATE_PS_BODY"), so we need to keep the SIMD16 shader:
*
* "SIMD32 may only be enabled if SIMD16 or (dual)SIMD8 is also
* enabled."
*/
if (enable_32 || enable_16)
enable_8 = false;
if (GFX_VER < 12 && enable_32)
enable_16 = false;
}
/* The docs for 3DSTATE_PS::32 Pixel Dispatch Enable say:
*
* "When NUM_MULTISAMPLES = 16 or FORCE_SAMPLE_COUNT = 16,
* SIMD32 Dispatch must not be enabled for PER_PIXEL dispatch
* mode."
*
* 16x MSAA only exists on Gfx9+, so we can skip this on Gfx8.
*/
if (GFX_VER >= 9 && rasterization_samples == 16 && !is_persample_dispatch) {
assert(enable_8 || enable_16);
enable_32 = false;
}
assert(enable_8 || enable_16 || enable_32);
ps->_8PixelDispatchEnable = enable_8;
ps->_16PixelDispatchEnable = enable_16;
ps->_32PixelDispatchEnable = enable_32;
}
#endif
#if GFX_VERx10 >= 125
UNUSED static int
preferred_slm_allocation_size(const struct intel_device_info *devinfo)
{
if (intel_needs_workaround(devinfo, 14017245111))
return SLM_ENCODES_96K;
return 0;
}
#endif
#ifdef __cplusplus
}
#endif
#endif /* INTEL_GENX_STATE_H */