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v2: Require that the constant value be representable as either uint16_t or int16_t. Suggested by Matt. v3: Remove redundant patterns. Noticed by Matt. shader-db: DG2 total instructions in shared programs: 23103767 -> 23103577 (<.01%) instructions in affected programs: 51822 -> 51632 (-0.37%) helped: 98 / HURT: 15 total cycles in shared programs: 842347714 -> 842380017 (<.01%) cycles in affected programs: 1942595 -> 1974898 (1.66%) helped: 97 / HURT: 32 Nearly all of the affected shaders (around 9,900) are shaders in Cyberpunk 2077. It's about an even split between vertex and fragment shaders. The majority of the remaining affected shaders (3,600) are from Strange Brigade. This was also a nearly even split between fragment and vertex. All but two of the lost shaders are SIMD32 fragment shaders in Cyberpunk 2077. The other two are SIMD32 fragment shaders in Dota2. fossil-db: DG2 Instructions in all programs: 196379107 -> 196248608 (-0.1%) helped: 13467 / HURT: 1210 Cycles in all programs: 13931355281 -> 13929955971 (-0.0%) helped: 11801 / HURT: 2922 Lost: 90 Reviewed-by: Matt Turner <mattst88@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.