Find a file
Ian Romanick 7ef45e661f intel/fs: Add constant propagation for ADD3
v2: Require that the constant value be representable as either uint16_t
or int16_t. Suggested by Matt.

v3: Remove redundant patterns. Noticed by Matt.

shader-db:

DG2
total instructions in shared programs: 23103767 -> 23103577 (<.01%)
instructions in affected programs: 51822 -> 51632 (-0.37%)
helped: 98 / HURT: 15

total cycles in shared programs: 842347714 -> 842380017 (<.01%)
cycles in affected programs: 1942595 -> 1974898 (1.66%)
helped: 97 / HURT: 32

Nearly all of the affected shaders (around 9,900) are shaders in
Cyberpunk 2077. It's about an even split between vertex and fragment
shaders. The majority of the remaining affected shaders (3,600) are
from Strange Brigade. This was also a nearly even split between
fragment and vertex.

All but two of the lost shaders are SIMD32 fragment shaders in
Cyberpunk 2077. The other two are SIMD32 fragment shaders in Dota2.

fossil-db:

DG2
Instructions in all programs: 196379107 -> 196248608 (-0.1%)
helped: 13467 / HURT: 1210

Cycles in all programs: 13931355281 -> 13929955971 (-0.0%)
helped: 11801 / HURT: 2922

Lost: 90

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23262>
2023-06-06 06:10:53 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci Uprev Piglit to 5036601c43fff63f7be5cd8ad7b319a5c1f6652c 2023-06-05 08:52:38 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin ci: Respect $HTTP_PROXY for ci_run_n_monitor 2023-06-02 02:45:36 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: update docs for lavapipe mesh shading 2023-06-06 01:17:34 +00:00
include vulkan: Update XML and headers to 1.3.251 2023-05-29 13:41:02 +00:00
src intel/fs: Add constant propagation for ADD3 2023-06-06 06:10:53 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-include meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml Revert "ci: disable Collabora's LAVA lab for maintance" 2023-06-05 10:48:21 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update @mupuf's name 2023-05-25 09:07:59 +00:00
CODEOWNERS CODEOWNERS: Update panfrost 2023-05-19 17:31:31 +00:00
meson.build meson: simplify another "any of" check 2023-05-26 11:30:26 +00:00
meson_options.txt meson: add feature option for use of system Clang headers at runtime 2023-05-31 14:21:25 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.2 2023-04-13 08:45:17 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.