mesa/src/vulkan
Connor Abbott ceb1d81763 vk/graphic_state, tu: Use dynamic blend count from subpass
A future spec clarification will state that pipelines will not have to
fill out the blend attachment count if every blend state is dynamic.
Instead, this comes from the subpass/rendering/inheritance info. To fix
this while still being able to use the same code to emit dynamic and
precompiled state, we have to set the attachment count in the blend
struct at the beginning of the subpass.

This will also help with ESO where it already worked like this.

Closes: #9709
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24957>
2023-08-31 08:54:04 +00:00
..
device-select-layer device_select_layer: log selectable devices if MESA_VK_DEVICE_SELECT_DEBUG or DRI_PRIME_DEBUG are set 2023-05-03 20:55:51 -04:00
overlay-layer vulkan/overlay: deal with unknown pNext structures 2023-04-17 15:41:58 +03:00
registry vulkan: bump header register to 1.3.261 2023-08-04 13:55:11 +00:00
runtime vk/graphic_state, tu: Use dynamic blend count from subpass 2023-08-31 08:54:04 +00:00
util vulkan: Allow beta extensions for physical device properties 2023-08-18 16:57:22 +00:00
wsi vulkan/wsi: warn about unset present_mode in PresentModeCompatibilityExt 2023-08-30 21:44:46 +00:00
meson.build meson: Add a xcb-keysyms dependency 2023-06-27 06:25:56 +00:00
vulkan-android.sym android/vk: drop unnecessary symbols 2023-03-04 07:41:10 +00:00
vulkan-icd-android-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan-icd-symbols.txt vk: be stricter about symbols check between android and other platforms 2023-03-04 07:41:10 +00:00
vulkan.sym vk: move radv's linker symbols scripts for use in all drivers 2023-03-04 07:41:10 +00:00
vulkan_api.def.in win32: Fixes 32 bits visual studio module definition files by add script gen_vs_module_defs.py 2022-04-19 19:38:47 +00:00