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Kenneth Graunke 7dd897e1cd nir: Add an optimization pass to reduce barrier modes
Many shaders issue full memory barriers, which may need to synchronize
access to images, SSBOs, shared local memory, or global memory.
However, many of them only use a subset of those memory types - say,
only SSBOs.

Shaders may also have patterns such as:

   1. shared local memory access
   2. barrier with full variable modes
   3. more shared local memory access
   4. image access

In this case, the barrier is needed to ensure synchronization between
the various shared memory operations.  Image reads and writes do also
exist, but they are all on one side of the barrier, so it is a no-op for
image access.  We can drop the image mode from the barrier here too.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24842>
2023-09-09 04:41:24 +00:00
.ci-farms ci: taking igalia farm offline 2023-09-08 09:37:52 +01:00
.ci-farms-disabled ci: taking igalia farm offline 2023-09-08 09:37:52 +01:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci ci: drop clover leftover 2023-09-09 01:49:25 +00:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin bin/ci_run_n_monitor: error out if both --project and --pipeline-url are passed 2023-08-29 19:27:22 +00:00
build-support
docs docs: add one more 23.1.x release 2023-09-07 00:28:49 +00:00
include drm-uapi: Sync nouveau_drm.h 2023-08-24 19:26:44 +00:00
src nir: Add an optimization pass to reduce barrier modes 2023-09-09 04:41:24 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include clang-format: enforce formatting of egl 2023-07-07 23:00:06 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs git-blame-ignore-revs: add pvr formatting commit 2023-08-09 18:23:31 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: skip containers & build jobs when disabling a farm 2023-09-05 14:04:52 -04:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: Add @flynnjiang for VirGL video 2023-08-23 08:35:08 +00:00
meson.build meson: use llvm-config instead of cmake to fix linking errors with meson 1.2.1 2023-09-09 00:56:41 +00:00
meson_options.txt intel: Allow using intel_clc from the system 2023-09-01 21:36:02 +00:00
README.rst
VERSION VERSION: bump to 23.3.0-devel 2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.