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GL_EXT_color_buffer_half_float specifies that for unsized texture formats, only "internalformat = RGBA, format = RGBA, type = HALF_FLOAT_OES" textures are renderable (see "Dependencies on OES_texture_half_float" section of the spec). RGB half-float textures are not included. This is distinct from sized renderbuffer formats where both RGB16F_EXT and RGBA16F_EXT are color-renderable. While fixing this, also refactor the float type tracking in gl_texture_object: replace the separate _IsFloat and _IsHalfFloat booleans with a single _FloatType enum that stores the actual type (GL_FLOAT, GL_HALF_FLOAT, GL_HALF_FLOAT_OES, or 0). This allows us to correctly distinguish between GL_HALF_FLOAT_OES (covered by EXT_color_buffer_half_float) and GL_HALF_FLOAT (ES3+, not covered by any extension for unsized formats). The renderability rules are now: - Unsized GL_RGB with any float type: never color-renderable - Unsized GL_RGBA with GL_FLOAT: never color-renderable - Unsized GL_RGBA with GL_HALF_FLOAT: never color-renderable - Unsized GL_RGBA with GL_HALF_FLOAT_OES: requires EXT_color_buffer_half_float Fixes dEQP-GLES2 test expecting RGB half-float attachments to be incomplete: dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_half_float_oes Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.