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This converts a lot of trivial passes. Nice boilerplate deletion. Via Coccinelle
patch (with a small manual fix-up for panfrost where coccinelle got confused by
genxml + ninja clang-format squashed in, and for Zink because my semantic patch
was slightly buggy).
@def@
typedef bool;
typedef nir_builder;
typedef nir_instr;
typedef nir_def;
identifier fn, instr, intr, x, builder, data;
@@
static fn(nir_builder* builder,
-nir_instr *instr,
+nir_intrinsic_instr *intr,
...)
{
(
- if (instr->type != nir_instr_type_intrinsic)
- return false;
- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
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- nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
- if (instr->type != nir_instr_type_intrinsic)
- return false;
)
<...
(
-instr->x
+intr->instr.x
|
-instr
+&intr->instr
)
...>
}
@pass depends on def@
identifier def.fn;
expression shader, progress;
@@
(
-nir_shader_instructions_pass(shader, fn,
+nir_shader_intrinsics_pass(shader, fn,
...)
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-NIR_PASS_V(shader, nir_shader_instructions_pass, fn,
+NIR_PASS_V(shader, nir_shader_intrinsics_pass, fn,
...)
|
-NIR_PASS(progress, shader, nir_shader_instructions_pass, fn,
+NIR_PASS(progress, shader, nir_shader_intrinsics_pass, fn,
...)
)
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24852>
98 lines
3.5 KiB
C
98 lines
3.5 KiB
C
/*
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* Copyright (C) 2020-2022 Collabora Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors (Collabora):
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* Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
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*/
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#include "compiler/nir/nir_builder.h"
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#include "pan_ir.h"
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/*
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* If the shader packs multiple varyings into the same location with different
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* location_frac, we'll need to lower to a single varying store that collects
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* all of the channels together. This is because the varying instruction on
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* Midgard and Bifrost is slot-based, writing out an entire vec4 slot at a time.
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*/
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static bool
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lower_store_component(nir_builder *b, nir_intrinsic_instr *intr, void *data)
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{
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if (intr->intrinsic != nir_intrinsic_store_output)
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return false;
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struct hash_table_u64 *slots = data;
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unsigned component = nir_intrinsic_component(intr);
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nir_src *slot_src = nir_get_io_offset_src(intr);
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uint64_t slot = nir_src_as_uint(*slot_src) + nir_intrinsic_base(intr);
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nir_intrinsic_instr *prev = _mesa_hash_table_u64_search(slots, slot);
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unsigned mask = (prev ? nir_intrinsic_write_mask(prev) : 0);
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nir_def *value = intr->src[0].ssa;
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b->cursor = nir_before_instr(&intr->instr);
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nir_def *undef = nir_undef(b, 1, value->bit_size);
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nir_def *channels[4] = {undef, undef, undef, undef};
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/* Copy old */
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u_foreach_bit(i, mask) {
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assert(prev != NULL);
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nir_def *prev_ssa = prev->src[0].ssa;
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channels[i] = nir_channel(b, prev_ssa, i);
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}
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/* Copy new */
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unsigned new_mask = nir_intrinsic_write_mask(intr);
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mask |= (new_mask << component);
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u_foreach_bit(i, new_mask) {
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assert(component + i < 4);
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channels[component + i] = nir_channel(b, value, i);
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}
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intr->num_components = util_last_bit(mask);
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nir_src_rewrite(&intr->src[0], nir_vec(b, channels, intr->num_components));
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nir_intrinsic_set_component(intr, 0);
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nir_intrinsic_set_write_mask(intr, mask);
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if (prev) {
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_mesa_hash_table_u64_remove(slots, slot);
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nir_instr_remove(&prev->instr);
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}
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_mesa_hash_table_u64_insert(slots, slot, intr);
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return false;
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}
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bool
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pan_nir_lower_store_component(nir_shader *s)
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{
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assert(s->info.stage == MESA_SHADER_VERTEX);
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struct hash_table_u64 *stores = _mesa_hash_table_u64_create(NULL);
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bool progress = nir_shader_intrinsics_pass(
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s, lower_store_component,
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nir_metadata_block_index | nir_metadata_dominance, stores);
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_mesa_hash_table_u64_destroy(stores);
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return progress;
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}
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