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OpenGL is nice and makes the user specify a format with an image unit. OpenCL is evil and doesn't, and what's better than adding a huge load of functions that we call indirectly to handle the conversion ?
13 lines
170 B
C
13 lines
170 B
C
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static const uint64_t nvf0_builtin_code[] =
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{
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0x19000000001c003cULL,
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};
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static const uint16_t nvf0_builtin_offsets[NVC0_BUILTIN_COUNT] =
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{
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0,
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0,
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0,
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0
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};
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