mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-08 17:10:11 +01:00
1047 lines
35 KiB
C
1047 lines
35 KiB
C
/*
|
|
* Copyright © 2015 Intel Corporation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice (including the next
|
|
* paragraph) shall be included in all copies or substantial portions of the
|
|
* Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
|
* IN THE SOFTWARE.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <stdbool.h>
|
|
#include <pthread.h>
|
|
#include <assert.h>
|
|
#include <i915_drm.h>
|
|
|
|
#ifdef HAVE_VALGRIND
|
|
#include <valgrind.h>
|
|
#include <memcheck.h>
|
|
#define VG(x) x
|
|
#define __gen_validate_value(x) VALGRIND_CHECK_MEM_IS_DEFINED(&(x), sizeof(x))
|
|
#else
|
|
#define VG(x)
|
|
#endif
|
|
|
|
#include "brw_device_info.h"
|
|
#include "util/macros.h"
|
|
|
|
#define VK_PROTOTYPES
|
|
#include <vulkan/vulkan.h>
|
|
#include <vulkan/vulkan_intel.h>
|
|
#include <vulkan/vk_wsi_lunarg.h>
|
|
|
|
#include "entrypoints.h"
|
|
|
|
#include "brw_context.h"
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#define anv_noreturn __attribute__((__noreturn__))
|
|
#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
|
|
|
|
#define MIN(a, b) ((a) < (b) ? (a) : (b))
|
|
#define MAX(a, b) ((a) > (b) ? (a) : (b))
|
|
|
|
static inline uint32_t
|
|
align_u32(uint32_t v, uint32_t a)
|
|
{
|
|
return (v + a - 1) & ~(a - 1);
|
|
}
|
|
|
|
static inline int32_t
|
|
align_i32(int32_t v, int32_t a)
|
|
{
|
|
return (v + a - 1) & ~(a - 1);
|
|
}
|
|
|
|
/** Alignment must be a power of 2. */
|
|
static inline bool
|
|
anv_is_aligned(uintmax_t n, uintmax_t a)
|
|
{
|
|
assert(a == (a & -a));
|
|
return (n & (a - 1)) == 0;
|
|
}
|
|
|
|
static inline uint32_t
|
|
anv_minify(uint32_t n, uint32_t levels)
|
|
{
|
|
if (unlikely(n == 0))
|
|
return 0;
|
|
else
|
|
return MAX(n >> levels, 1);
|
|
}
|
|
|
|
static inline bool
|
|
anv_clear_mask(uint32_t *inout_mask, uint32_t clear_mask)
|
|
{
|
|
if (*inout_mask & clear_mask) {
|
|
*inout_mask &= ~clear_mask;
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#define for_each_bit(b, dword) \
|
|
for (uint32_t __dword = (dword); \
|
|
(b) = __builtin_ffs(__dword) - 1, __dword; \
|
|
__dword &= ~(1 << (b)))
|
|
|
|
/* Define no kernel as 1, since that's an illegal offset for a kernel */
|
|
#define NO_KERNEL 1
|
|
|
|
struct anv_common {
|
|
VkStructureType sType;
|
|
const void* pNext;
|
|
};
|
|
|
|
/* Whenever we generate an error, pass it through this function. Useful for
|
|
* debugging, where we can break on it. Only call at error site, not when
|
|
* propagating errors. Might be useful to plug in a stack trace here.
|
|
*/
|
|
|
|
static inline VkResult
|
|
vk_error(VkResult error)
|
|
{
|
|
#ifdef DEBUG
|
|
fprintf(stderr, "vk_error: %x\n", error);
|
|
#endif
|
|
|
|
return error;
|
|
}
|
|
|
|
void __anv_finishme(const char *file, int line, const char *format, ...)
|
|
anv_printflike(3, 4);
|
|
void anv_loge(const char *format, ...) anv_printflike(1, 2);
|
|
void anv_loge_v(const char *format, va_list va);
|
|
|
|
/**
|
|
* Print a FINISHME message, including its source location.
|
|
*/
|
|
#define anv_finishme(format, ...) \
|
|
__anv_finishme(__FILE__, __LINE__, format, ##__VA_ARGS__);
|
|
|
|
/* A non-fatal assert. Useful for debugging. */
|
|
#ifdef DEBUG
|
|
#define anv_assert(x) ({ \
|
|
if (unlikely(!(x))) \
|
|
fprintf(stderr, "%s:%d ASSERT: %s\n", __FILE__, __LINE__, #x); \
|
|
})
|
|
#else
|
|
#define anv_assert(x)
|
|
#endif
|
|
|
|
void anv_abortf(const char *format, ...) anv_noreturn anv_printflike(1, 2);
|
|
void anv_abortfv(const char *format, va_list va) anv_noreturn;
|
|
|
|
#define stub_return(v) \
|
|
do { \
|
|
anv_finishme("stub %s", __func__); \
|
|
return (v); \
|
|
} while (0)
|
|
|
|
#define stub() \
|
|
do { \
|
|
anv_finishme("stub %s", __func__); \
|
|
return; \
|
|
} while (0)
|
|
|
|
/**
|
|
* A dynamically growable, circular buffer. Elements are added at head and
|
|
* removed from tail. head and tail are free-running uint32_t indices and we
|
|
* only compute the modulo with size when accessing the array. This way,
|
|
* number of bytes in the queue is always head - tail, even in case of
|
|
* wraparound.
|
|
*/
|
|
|
|
struct anv_vector {
|
|
uint32_t head;
|
|
uint32_t tail;
|
|
uint32_t element_size;
|
|
uint32_t size;
|
|
void *data;
|
|
};
|
|
|
|
int anv_vector_init(struct anv_vector *queue, uint32_t element_size, uint32_t size);
|
|
void *anv_vector_add(struct anv_vector *queue);
|
|
void *anv_vector_remove(struct anv_vector *queue);
|
|
|
|
static inline int
|
|
anv_vector_length(struct anv_vector *queue)
|
|
{
|
|
return (queue->head - queue->tail) / queue->element_size;
|
|
}
|
|
|
|
static inline void
|
|
anv_vector_finish(struct anv_vector *queue)
|
|
{
|
|
free(queue->data);
|
|
}
|
|
|
|
#define anv_vector_foreach(elem, queue) \
|
|
static_assert(__builtin_types_compatible_p(__typeof__(queue), struct anv_vector *), ""); \
|
|
for (uint32_t __anv_vector_offset = (queue)->tail; \
|
|
elem = (queue)->data + (__anv_vector_offset & ((queue)->size - 1)), __anv_vector_offset < (queue)->head; \
|
|
__anv_vector_offset += (queue)->element_size)
|
|
|
|
struct anv_bo {
|
|
int gem_handle;
|
|
uint32_t index;
|
|
uint64_t offset;
|
|
uint64_t size;
|
|
|
|
/* This field is here for the benefit of the aub dumper. It can (and for
|
|
* userptr bos it must) be set to the cpu map of the buffer. Destroying
|
|
* the bo won't clean up the mmap, it's still the responsibility of the bo
|
|
* user to do that. */
|
|
void *map;
|
|
};
|
|
|
|
/* Represents a lock-free linked list of "free" things. This is used by
|
|
* both the block pool and the state pools. Unfortunately, in order to
|
|
* solve the ABA problem, we can't use a single uint32_t head.
|
|
*/
|
|
union anv_free_list {
|
|
struct {
|
|
uint32_t offset;
|
|
|
|
/* A simple count that is incremented every time the head changes. */
|
|
uint32_t count;
|
|
};
|
|
uint64_t u64;
|
|
};
|
|
|
|
#define ANV_FREE_LIST_EMPTY ((union anv_free_list) { { 1, 0 } })
|
|
|
|
struct anv_block_pool {
|
|
struct anv_device *device;
|
|
|
|
struct anv_bo bo;
|
|
void *map;
|
|
int fd;
|
|
uint32_t size;
|
|
|
|
/**
|
|
* Array of mmaps and gem handles owned by the block pool, reclaimed when
|
|
* the block pool is destroyed.
|
|
*/
|
|
struct anv_vector mmap_cleanups;
|
|
|
|
uint32_t block_size;
|
|
|
|
uint32_t next_block;
|
|
union anv_free_list free_list;
|
|
};
|
|
|
|
struct anv_block_state {
|
|
union {
|
|
struct {
|
|
uint32_t next;
|
|
uint32_t end;
|
|
};
|
|
uint64_t u64;
|
|
};
|
|
};
|
|
|
|
struct anv_state {
|
|
uint32_t offset;
|
|
uint32_t alloc_size;
|
|
void *map;
|
|
};
|
|
|
|
struct anv_fixed_size_state_pool {
|
|
size_t state_size;
|
|
union anv_free_list free_list;
|
|
struct anv_block_state block;
|
|
};
|
|
|
|
#define ANV_MIN_STATE_SIZE_LOG2 6
|
|
#define ANV_MAX_STATE_SIZE_LOG2 10
|
|
|
|
#define ANV_STATE_BUCKETS (ANV_MAX_STATE_SIZE_LOG2 - ANV_MIN_STATE_SIZE_LOG2)
|
|
|
|
struct anv_state_pool {
|
|
struct anv_block_pool *block_pool;
|
|
struct anv_fixed_size_state_pool buckets[ANV_STATE_BUCKETS];
|
|
};
|
|
|
|
struct anv_state_stream {
|
|
struct anv_block_pool *block_pool;
|
|
uint32_t next;
|
|
uint32_t current_block;
|
|
uint32_t end;
|
|
};
|
|
|
|
void anv_block_pool_init(struct anv_block_pool *pool,
|
|
struct anv_device *device, uint32_t block_size);
|
|
void anv_block_pool_finish(struct anv_block_pool *pool);
|
|
uint32_t anv_block_pool_alloc(struct anv_block_pool *pool);
|
|
void anv_block_pool_free(struct anv_block_pool *pool, uint32_t offset);
|
|
void anv_state_pool_init(struct anv_state_pool *pool,
|
|
struct anv_block_pool *block_pool);
|
|
struct anv_state anv_state_pool_alloc(struct anv_state_pool *pool,
|
|
size_t state_size, size_t alignment);
|
|
void anv_state_pool_free(struct anv_state_pool *pool, struct anv_state state);
|
|
void anv_state_stream_init(struct anv_state_stream *stream,
|
|
struct anv_block_pool *block_pool);
|
|
void anv_state_stream_finish(struct anv_state_stream *stream);
|
|
struct anv_state anv_state_stream_alloc(struct anv_state_stream *stream,
|
|
uint32_t size, uint32_t alignment);
|
|
|
|
/**
|
|
* Implements a pool of re-usable BOs. The interface is identical to that
|
|
* of block_pool except that each block is its own BO.
|
|
*/
|
|
struct anv_bo_pool {
|
|
struct anv_device *device;
|
|
|
|
uint32_t bo_size;
|
|
|
|
void *free_list;
|
|
};
|
|
|
|
void anv_bo_pool_init(struct anv_bo_pool *pool,
|
|
struct anv_device *device, uint32_t block_size);
|
|
void anv_bo_pool_finish(struct anv_bo_pool *pool);
|
|
VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, struct anv_bo *bo);
|
|
void anv_bo_pool_free(struct anv_bo_pool *pool, const struct anv_bo *bo);
|
|
|
|
struct anv_physical_device {
|
|
struct anv_instance * instance;
|
|
uint32_t chipset_id;
|
|
bool no_hw;
|
|
const char * path;
|
|
const char * name;
|
|
const struct brw_device_info * info;
|
|
int fd;
|
|
};
|
|
|
|
struct anv_instance {
|
|
void * pAllocUserData;
|
|
PFN_vkAllocFunction pfnAlloc;
|
|
PFN_vkFreeFunction pfnFree;
|
|
uint32_t apiVersion;
|
|
uint32_t physicalDeviceCount;
|
|
struct anv_physical_device physicalDevice;
|
|
};
|
|
|
|
struct anv_meta_state {
|
|
struct {
|
|
VkPipeline pipeline;
|
|
} clear;
|
|
|
|
struct {
|
|
VkPipeline pipeline;
|
|
VkPipelineLayout pipeline_layout;
|
|
VkDescriptorSetLayout ds_layout;
|
|
} blit;
|
|
|
|
struct {
|
|
VkDynamicRasterState rs_state;
|
|
VkDynamicColorBlendState cb_state;
|
|
VkDynamicDepthStencilState ds_state;
|
|
} shared;
|
|
};
|
|
|
|
struct anv_queue {
|
|
struct anv_device * device;
|
|
|
|
struct anv_state_pool * pool;
|
|
|
|
/**
|
|
* Serial number of the most recently completed batch executed on the
|
|
* engine.
|
|
*/
|
|
struct anv_state completed_serial;
|
|
|
|
/**
|
|
* The next batch submitted to the engine will be assigned this serial
|
|
* number.
|
|
*/
|
|
uint32_t next_serial;
|
|
|
|
uint32_t last_collected_serial;
|
|
};
|
|
|
|
struct anv_device {
|
|
struct anv_instance * instance;
|
|
uint32_t chipset_id;
|
|
struct brw_device_info info;
|
|
int context_id;
|
|
int fd;
|
|
bool no_hw;
|
|
bool dump_aub;
|
|
|
|
struct anv_bo_pool batch_bo_pool;
|
|
|
|
struct anv_block_pool dynamic_state_block_pool;
|
|
struct anv_state_pool dynamic_state_pool;
|
|
|
|
struct anv_block_pool instruction_block_pool;
|
|
struct anv_block_pool surface_state_block_pool;
|
|
struct anv_state_pool surface_state_pool;
|
|
|
|
struct anv_meta_state meta_state;
|
|
|
|
struct anv_state border_colors;
|
|
|
|
struct anv_queue queue;
|
|
|
|
struct anv_block_pool scratch_block_pool;
|
|
|
|
struct anv_compiler * compiler;
|
|
struct anv_aub_writer * aub_writer;
|
|
pthread_mutex_t mutex;
|
|
};
|
|
|
|
void *
|
|
anv_device_alloc(struct anv_device * device,
|
|
size_t size,
|
|
size_t alignment,
|
|
VkSystemAllocType allocType);
|
|
|
|
void
|
|
anv_device_free(struct anv_device * device,
|
|
void * mem);
|
|
|
|
void* anv_gem_mmap(struct anv_device *device,
|
|
uint32_t gem_handle, uint64_t offset, uint64_t size);
|
|
void anv_gem_munmap(void *p, uint64_t size);
|
|
uint32_t anv_gem_create(struct anv_device *device, size_t size);
|
|
void anv_gem_close(struct anv_device *device, int gem_handle);
|
|
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
|
|
int anv_gem_wait(struct anv_device *device, int gem_handle, int64_t *timeout_ns);
|
|
int anv_gem_execbuffer(struct anv_device *device,
|
|
struct drm_i915_gem_execbuffer2 *execbuf);
|
|
int anv_gem_set_tiling(struct anv_device *device, int gem_handle,
|
|
uint32_t stride, uint32_t tiling);
|
|
int anv_gem_create_context(struct anv_device *device);
|
|
int anv_gem_destroy_context(struct anv_device *device, int context);
|
|
int anv_gem_get_param(int fd, uint32_t param);
|
|
int anv_gem_get_aperture(struct anv_physical_device *physical_dev, uint64_t *size);
|
|
int anv_gem_handle_to_fd(struct anv_device *device, int gem_handle);
|
|
int anv_gem_fd_to_handle(struct anv_device *device, int fd);
|
|
int anv_gem_userptr(struct anv_device *device, void *mem, size_t size);
|
|
|
|
VkResult anv_bo_init_new(struct anv_bo *bo, struct anv_device *device, uint64_t size);
|
|
|
|
struct anv_reloc_list {
|
|
size_t num_relocs;
|
|
size_t array_length;
|
|
struct drm_i915_gem_relocation_entry * relocs;
|
|
struct anv_bo ** reloc_bos;
|
|
};
|
|
|
|
VkResult anv_reloc_list_init(struct anv_reloc_list *list,
|
|
struct anv_device *device);
|
|
void anv_reloc_list_finish(struct anv_reloc_list *list,
|
|
struct anv_device *device);
|
|
|
|
uint64_t anv_reloc_list_add(struct anv_reloc_list *list,
|
|
struct anv_device *device,
|
|
uint32_t offset, struct anv_bo *target_bo,
|
|
uint32_t delta);
|
|
|
|
struct anv_batch_bo {
|
|
struct anv_bo bo;
|
|
|
|
/* Bytes actually consumed in this batch BO */
|
|
size_t length;
|
|
|
|
/* These offsets reference the per-batch reloc list */
|
|
size_t first_reloc;
|
|
size_t num_relocs;
|
|
|
|
struct anv_batch_bo * prev_batch_bo;
|
|
};
|
|
|
|
struct anv_batch {
|
|
struct anv_device * device;
|
|
|
|
void * start;
|
|
void * end;
|
|
void * next;
|
|
|
|
struct anv_reloc_list relocs;
|
|
|
|
/* This callback is called (with the associated user data) in the event
|
|
* that the batch runs out of space.
|
|
*/
|
|
VkResult (*extend_cb)(struct anv_batch *, void *);
|
|
void * user_data;
|
|
};
|
|
|
|
void *anv_batch_emit_dwords(struct anv_batch *batch, int num_dwords);
|
|
void anv_batch_emit_batch(struct anv_batch *batch, struct anv_batch *other);
|
|
uint64_t anv_batch_emit_reloc(struct anv_batch *batch,
|
|
void *location, struct anv_bo *bo, uint32_t offset);
|
|
|
|
struct anv_address {
|
|
struct anv_bo *bo;
|
|
uint32_t offset;
|
|
};
|
|
|
|
#define __gen_address_type struct anv_address
|
|
#define __gen_user_data struct anv_batch
|
|
|
|
static inline uint64_t
|
|
__gen_combine_address(struct anv_batch *batch, void *location,
|
|
const struct anv_address address, uint32_t delta)
|
|
{
|
|
if (address.bo == NULL) {
|
|
return delta;
|
|
} else {
|
|
assert(batch->start <= location && location < batch->end);
|
|
|
|
return anv_batch_emit_reloc(batch, location, address.bo, address.offset + delta);
|
|
}
|
|
}
|
|
|
|
#include "gen7_pack.h"
|
|
#include "gen75_pack.h"
|
|
#undef GEN8_3DSTATE_MULTISAMPLE
|
|
#include "gen8_pack.h"
|
|
|
|
#define anv_batch_emit(batch, cmd, ...) do { \
|
|
struct cmd __template = { \
|
|
cmd ## _header, \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
void *__dst = anv_batch_emit_dwords(batch, cmd ## _length); \
|
|
cmd ## _pack(batch, __dst, &__template); \
|
|
} while (0)
|
|
|
|
#define anv_batch_emitn(batch, n, cmd, ...) ({ \
|
|
struct cmd __template = { \
|
|
cmd ## _header, \
|
|
.DwordLength = n - cmd ## _length_bias, \
|
|
__VA_ARGS__ \
|
|
}; \
|
|
void *__dst = anv_batch_emit_dwords(batch, n); \
|
|
cmd ## _pack(batch, __dst, &__template); \
|
|
__dst; \
|
|
})
|
|
|
|
#define anv_batch_emit_merge(batch, dwords0, dwords1) \
|
|
do { \
|
|
uint32_t *dw; \
|
|
\
|
|
assert(ARRAY_SIZE(dwords0) == ARRAY_SIZE(dwords1)); \
|
|
dw = anv_batch_emit_dwords((batch), ARRAY_SIZE(dwords0)); \
|
|
for (uint32_t i = 0; i < ARRAY_SIZE(dwords0); i++) \
|
|
dw[i] = (dwords0)[i] | (dwords1)[i]; \
|
|
VG(VALGRIND_CHECK_MEM_IS_DEFINED(dw, ARRAY_SIZE(dwords0) * 4));\
|
|
} while (0)
|
|
|
|
#define GEN8_MOCS { \
|
|
.MemoryTypeLLCeLLCCacheabilityControl = WB, \
|
|
.TargetCache = L3DefertoPATforLLCeLLCselection, \
|
|
.AgeforQUADLRU = 0 \
|
|
}
|
|
|
|
struct anv_device_memory {
|
|
struct anv_bo bo;
|
|
VkDeviceSize map_size;
|
|
void * map;
|
|
};
|
|
|
|
struct anv_dynamic_vp_state {
|
|
struct anv_state sf_clip_vp;
|
|
struct anv_state cc_vp;
|
|
struct anv_state scissor;
|
|
};
|
|
|
|
struct anv_dynamic_rs_state {
|
|
uint32_t state_sf[GEN8_3DSTATE_SF_length];
|
|
uint32_t state_raster[GEN8_3DSTATE_RASTER_length];
|
|
};
|
|
|
|
struct anv_dynamic_ds_state {
|
|
uint32_t state_wm_depth_stencil[GEN8_3DSTATE_WM_DEPTH_STENCIL_length];
|
|
uint32_t state_color_calc[GEN8_COLOR_CALC_STATE_length];
|
|
};
|
|
|
|
struct anv_dynamic_cb_state {
|
|
uint32_t state_color_calc[GEN8_COLOR_CALC_STATE_length];
|
|
|
|
};
|
|
|
|
struct anv_descriptor_slot {
|
|
int8_t dynamic_slot;
|
|
uint8_t index;
|
|
};
|
|
|
|
struct anv_descriptor_set_layout {
|
|
struct {
|
|
uint32_t surface_count;
|
|
struct anv_descriptor_slot *surface_start;
|
|
uint32_t sampler_count;
|
|
struct anv_descriptor_slot *sampler_start;
|
|
} stage[VK_SHADER_STAGE_NUM];
|
|
|
|
uint32_t count;
|
|
uint32_t num_dynamic_buffers;
|
|
uint32_t shader_stages;
|
|
struct anv_descriptor_slot entries[0];
|
|
};
|
|
|
|
struct anv_descriptor {
|
|
struct anv_sampler *sampler;
|
|
struct anv_surface_view *view;
|
|
};
|
|
|
|
struct anv_descriptor_set {
|
|
struct anv_descriptor descriptors[0];
|
|
};
|
|
|
|
VkResult
|
|
anv_descriptor_set_create(struct anv_device *device,
|
|
const struct anv_descriptor_set_layout *layout,
|
|
struct anv_descriptor_set **out_set);
|
|
|
|
void
|
|
anv_descriptor_set_destroy(struct anv_device *device,
|
|
struct anv_descriptor_set *set);
|
|
|
|
#define MAX_VBS 32
|
|
#define MAX_SETS 8
|
|
#define MAX_RTS 8
|
|
|
|
struct anv_pipeline_layout {
|
|
struct {
|
|
struct anv_descriptor_set_layout *layout;
|
|
uint32_t surface_start[VK_SHADER_STAGE_NUM];
|
|
uint32_t sampler_start[VK_SHADER_STAGE_NUM];
|
|
} set[MAX_SETS];
|
|
|
|
uint32_t num_sets;
|
|
|
|
struct {
|
|
uint32_t surface_count;
|
|
uint32_t sampler_count;
|
|
} stage[VK_SHADER_STAGE_NUM];
|
|
};
|
|
|
|
struct anv_buffer {
|
|
struct anv_device * device;
|
|
VkDeviceSize size;
|
|
|
|
/* Set when bound */
|
|
struct anv_bo * bo;
|
|
VkDeviceSize offset;
|
|
};
|
|
|
|
#define ANV_CMD_BUFFER_PIPELINE_DIRTY (1 << 0)
|
|
#define ANV_CMD_BUFFER_RS_DIRTY (1 << 2)
|
|
#define ANV_CMD_BUFFER_DS_DIRTY (1 << 3)
|
|
#define ANV_CMD_BUFFER_CB_DIRTY (1 << 4)
|
|
#define ANV_CMD_BUFFER_VP_DIRTY (1 << 5)
|
|
#define ANV_CMD_BUFFER_INDEX_BUFFER_DIRTY (1 << 6)
|
|
|
|
struct anv_vertex_binding {
|
|
struct anv_buffer * buffer;
|
|
VkDeviceSize offset;
|
|
};
|
|
|
|
struct anv_descriptor_set_binding {
|
|
struct anv_descriptor_set * set;
|
|
uint32_t dynamic_offsets[128];
|
|
};
|
|
|
|
/** State required while building cmd buffer */
|
|
struct anv_cmd_state {
|
|
uint32_t current_pipeline;
|
|
uint32_t vb_dirty;
|
|
uint32_t dirty;
|
|
uint32_t compute_dirty;
|
|
uint32_t descriptors_dirty;
|
|
uint32_t scratch_size;
|
|
struct anv_pipeline * pipeline;
|
|
struct anv_pipeline * compute_pipeline;
|
|
struct anv_framebuffer * framebuffer;
|
|
struct anv_render_pass * pass;
|
|
struct anv_subpass * subpass;
|
|
struct anv_dynamic_rs_state * rs_state;
|
|
struct anv_dynamic_ds_state * ds_state;
|
|
struct anv_dynamic_vp_state * vp_state;
|
|
struct anv_dynamic_cb_state * cb_state;
|
|
uint32_t state_vf[GEN8_3DSTATE_VF_length];
|
|
struct anv_vertex_binding vertex_bindings[MAX_VBS];
|
|
struct anv_descriptor_set_binding descriptors[MAX_SETS];
|
|
};
|
|
|
|
VkResult anv_cmd_state_init(struct anv_cmd_state *state);
|
|
void anv_cmd_state_fini(struct anv_cmd_state *state);
|
|
|
|
struct anv_cmd_buffer {
|
|
struct anv_device * device;
|
|
|
|
struct drm_i915_gem_execbuffer2 execbuf;
|
|
struct drm_i915_gem_exec_object2 * exec2_objects;
|
|
struct anv_bo ** exec2_bos;
|
|
uint32_t exec2_array_length;
|
|
bool need_reloc;
|
|
uint32_t serial;
|
|
|
|
uint32_t bo_count;
|
|
struct anv_batch batch;
|
|
struct anv_batch_bo * last_batch_bo;
|
|
struct anv_batch_bo * surface_batch_bo;
|
|
uint32_t surface_next;
|
|
struct anv_reloc_list surface_relocs;
|
|
struct anv_state_stream surface_state_stream;
|
|
struct anv_state_stream dynamic_state_stream;
|
|
|
|
struct anv_cmd_state state;
|
|
};
|
|
|
|
struct anv_state
|
|
anv_cmd_buffer_alloc_surface_state(struct anv_cmd_buffer *cmd_buffer,
|
|
uint32_t size, uint32_t alignment);
|
|
|
|
VkResult anv_cmd_buffer_new_surface_state_bo(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_emit_state_base_address(struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_cmd_buffer_begin_subpass(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_subpass *subpass);
|
|
|
|
void anv_cmd_buffer_clear_attachments(struct anv_cmd_buffer *cmd_buffer,
|
|
struct anv_render_pass *pass,
|
|
const VkClearValue *clear_values);
|
|
|
|
void anv_cmd_buffer_dump(struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_aub_writer_destroy(struct anv_aub_writer *writer);
|
|
|
|
struct anv_fence {
|
|
struct anv_bo bo;
|
|
struct drm_i915_gem_execbuffer2 execbuf;
|
|
struct drm_i915_gem_exec_object2 exec2_objects[1];
|
|
bool ready;
|
|
};
|
|
|
|
struct anv_shader_module {
|
|
uint32_t size;
|
|
char data[0];
|
|
};
|
|
|
|
struct anv_shader {
|
|
struct anv_shader_module * module;
|
|
char entrypoint[0];
|
|
};
|
|
|
|
struct anv_pipeline {
|
|
struct anv_device * device;
|
|
struct anv_batch batch;
|
|
uint32_t batch_data[256];
|
|
struct anv_shader * shaders[VK_SHADER_STAGE_NUM];
|
|
struct anv_pipeline_layout * layout;
|
|
bool use_repclear;
|
|
|
|
struct brw_vs_prog_data vs_prog_data;
|
|
struct brw_wm_prog_data wm_prog_data;
|
|
struct brw_gs_prog_data gs_prog_data;
|
|
struct brw_cs_prog_data cs_prog_data;
|
|
bool writes_point_size;
|
|
struct brw_stage_prog_data * prog_data[VK_SHADER_STAGE_NUM];
|
|
uint32_t scratch_start[VK_SHADER_STAGE_NUM];
|
|
uint32_t total_scratch;
|
|
struct {
|
|
uint32_t vs_start;
|
|
uint32_t vs_size;
|
|
uint32_t nr_vs_entries;
|
|
uint32_t gs_start;
|
|
uint32_t gs_size;
|
|
uint32_t nr_gs_entries;
|
|
} urb;
|
|
|
|
uint32_t active_stages;
|
|
struct anv_state_stream program_stream;
|
|
struct anv_state blend_state;
|
|
uint32_t vs_simd8;
|
|
uint32_t ps_simd8;
|
|
uint32_t ps_simd16;
|
|
uint32_t gs_vec4;
|
|
uint32_t gs_vertex_count;
|
|
uint32_t cs_simd;
|
|
|
|
uint32_t vb_used;
|
|
uint32_t binding_stride[MAX_VBS];
|
|
|
|
uint32_t state_sf[GEN8_3DSTATE_SF_length];
|
|
uint32_t state_vf[GEN8_3DSTATE_VF_length];
|
|
uint32_t state_raster[GEN8_3DSTATE_RASTER_length];
|
|
uint32_t state_wm_depth_stencil[GEN8_3DSTATE_WM_DEPTH_STENCIL_length];
|
|
|
|
uint32_t cs_thread_width_max;
|
|
uint32_t cs_right_mask;
|
|
};
|
|
|
|
struct anv_pipeline_create_info {
|
|
bool use_repclear;
|
|
bool disable_viewport;
|
|
bool disable_scissor;
|
|
bool disable_vs;
|
|
bool use_rectlist;
|
|
};
|
|
|
|
VkResult
|
|
anv_pipeline_create(VkDevice device,
|
|
const VkGraphicsPipelineCreateInfo *pCreateInfo,
|
|
const struct anv_pipeline_create_info *extra,
|
|
VkPipeline *pPipeline);
|
|
|
|
struct anv_compiler *anv_compiler_create(struct anv_device *device);
|
|
void anv_compiler_destroy(struct anv_compiler *compiler);
|
|
int anv_compiler_run(struct anv_compiler *compiler, struct anv_pipeline *pipeline);
|
|
void anv_compiler_free(struct anv_pipeline *pipeline);
|
|
|
|
struct anv_format {
|
|
const char *name;
|
|
uint16_t surface_format; /**< RENDER_SURFACE_STATE.SurfaceFormat */
|
|
uint8_t cpp; /**< Bytes-per-pixel of anv_format::surface_format. */
|
|
uint8_t num_channels;
|
|
uint16_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
|
|
bool has_stencil;
|
|
};
|
|
|
|
const struct anv_format *
|
|
anv_format_for_vk_format(VkFormat format);
|
|
bool anv_is_vk_format_depth_or_stencil(VkFormat format);
|
|
|
|
/**
|
|
* A proxy for the color surfaces, depth surfaces, and stencil surfaces.
|
|
*/
|
|
struct anv_surface {
|
|
/**
|
|
* Offset from VkImage's base address, as bound by vkBindImageMemory().
|
|
*/
|
|
uint32_t offset;
|
|
|
|
uint32_t stride; /**< RENDER_SURFACE_STATE.SurfacePitch */
|
|
uint16_t qpitch; /**< RENDER_SURFACE_STATE.QPitch */
|
|
|
|
/**
|
|
* \name Alignment of miptree images, in units of pixels.
|
|
*
|
|
* These fields contain the real alignment values, not the values to be
|
|
* given to the GPU. For example, if h_align is 4, then program the GPU
|
|
* with HALIGN_4.
|
|
* \{
|
|
*/
|
|
uint8_t h_align; /**< RENDER_SURFACE_STATE.SurfaceHorizontalAlignment */
|
|
uint8_t v_align; /**< RENDER_SURFACE_STATE.SurfaceVerticalAlignment */
|
|
/** \} */
|
|
|
|
uint8_t tile_mode; /**< RENDER_SURFACE_STATE.TileMode */
|
|
};
|
|
|
|
struct anv_image {
|
|
VkImageType type;
|
|
VkExtent3D extent;
|
|
VkFormat format;
|
|
uint32_t levels;
|
|
uint32_t array_size;
|
|
|
|
VkDeviceSize size;
|
|
uint32_t alignment;
|
|
|
|
/* Set when bound */
|
|
struct anv_bo *bo;
|
|
VkDeviceSize offset;
|
|
|
|
struct anv_swap_chain *swap_chain;
|
|
|
|
/** RENDER_SURFACE_STATE.SurfaceType */
|
|
uint8_t surf_type;
|
|
|
|
/** Primary surface is either color or depth. */
|
|
struct anv_surface primary_surface;
|
|
|
|
/** Stencil surface is optional. */
|
|
struct anv_surface stencil_surface;
|
|
};
|
|
|
|
struct anv_surface_view {
|
|
struct anv_state surface_state;
|
|
struct anv_bo * bo;
|
|
uint32_t offset;
|
|
uint32_t range;
|
|
VkExtent3D extent;
|
|
VkFormat format;
|
|
};
|
|
|
|
struct anv_buffer_view {
|
|
/* FINISHME: Trim unneeded data from this struct. */
|
|
struct anv_surface_view view;
|
|
};
|
|
|
|
struct anv_image_view {
|
|
struct anv_surface_view view;
|
|
};
|
|
|
|
enum anv_attachment_view_type {
|
|
ANV_ATTACHMENT_VIEW_TYPE_COLOR,
|
|
ANV_ATTACHMENT_VIEW_TYPE_DEPTH_STENCIL,
|
|
};
|
|
|
|
struct anv_attachment_view {
|
|
enum anv_attachment_view_type attachment_type;
|
|
};
|
|
|
|
struct anv_color_attachment_view {
|
|
struct anv_attachment_view base;
|
|
|
|
struct anv_surface_view view;
|
|
};
|
|
|
|
struct anv_depth_stencil_view {
|
|
struct anv_attachment_view base;
|
|
|
|
struct anv_bo *bo;
|
|
|
|
uint32_t depth_offset; /**< Offset into bo. */
|
|
uint32_t depth_stride; /**< 3DSTATE_DEPTH_BUFFER.SurfacePitch */
|
|
uint32_t depth_format; /**< 3DSTATE_DEPTH_BUFFER.SurfaceFormat */
|
|
uint16_t depth_qpitch; /**< 3DSTATE_DEPTH_BUFFER.SurfaceQPitch */
|
|
|
|
uint32_t stencil_offset; /**< Offset into bo. */
|
|
uint32_t stencil_stride; /**< 3DSTATE_STENCIL_BUFFER.SurfacePitch */
|
|
uint16_t stencil_qpitch; /**< 3DSTATE_STENCIL_BUFFER.SurfaceQPitch */
|
|
};
|
|
|
|
struct anv_image_create_info {
|
|
const VkImageCreateInfo *vk_info;
|
|
bool force_tile_mode;
|
|
uint8_t tile_mode;
|
|
};
|
|
|
|
VkResult anv_image_create(VkDevice _device,
|
|
const struct anv_image_create_info *info,
|
|
VkImage *pImage);
|
|
|
|
void anv_image_view_init(struct anv_image_view *view,
|
|
struct anv_device *device,
|
|
const VkImageViewCreateInfo* pCreateInfo,
|
|
struct anv_cmd_buffer *cmd_buffer);
|
|
|
|
void anv_color_attachment_view_init(struct anv_color_attachment_view *view,
|
|
struct anv_device *device,
|
|
const VkAttachmentViewCreateInfo* pCreateInfo,
|
|
struct anv_cmd_buffer *cmd_buffer);
|
|
void anv_fill_buffer_surface_state(void *state, VkFormat format,
|
|
uint32_t offset, uint32_t range);
|
|
|
|
void anv_surface_view_fini(struct anv_device *device,
|
|
struct anv_surface_view *view);
|
|
|
|
struct anv_sampler {
|
|
uint32_t state[4];
|
|
};
|
|
|
|
struct anv_framebuffer {
|
|
uint32_t width;
|
|
uint32_t height;
|
|
uint32_t layers;
|
|
|
|
/* Viewport for clears */
|
|
VkDynamicViewportState vp_state;
|
|
|
|
uint32_t attachment_count;
|
|
const struct anv_attachment_view * attachments[0];
|
|
};
|
|
|
|
struct anv_subpass {
|
|
uint32_t input_count;
|
|
uint32_t * input_attachments;
|
|
uint32_t color_count;
|
|
uint32_t * color_attachments;
|
|
uint32_t * resolve_attachments;
|
|
uint32_t depth_stencil_attachment;
|
|
};
|
|
|
|
struct anv_render_pass_attachment {
|
|
VkFormat format;
|
|
uint32_t samples;
|
|
VkAttachmentLoadOp load_op;
|
|
VkAttachmentLoadOp stencil_load_op;
|
|
};
|
|
|
|
struct anv_render_pass {
|
|
uint32_t attachment_count;
|
|
uint32_t subpass_count;
|
|
|
|
struct anv_render_pass_attachment * attachments;
|
|
struct anv_subpass subpasses[0];
|
|
};
|
|
|
|
void anv_device_init_meta(struct anv_device *device);
|
|
void anv_device_finish_meta(struct anv_device *device);
|
|
|
|
void *anv_lookup_entrypoint(const char *name);
|
|
|
|
#define ANV_DEFINE_CASTS(__anv_type, __VkType) \
|
|
static inline struct __anv_type * \
|
|
__anv_type ## _from_handle(__VkType _handle) \
|
|
{ \
|
|
return (struct __anv_type *) _handle; \
|
|
} \
|
|
\
|
|
static inline __VkType \
|
|
__anv_type ## _to_handle(struct __anv_type *_obj) \
|
|
{ \
|
|
return (__VkType) _obj; \
|
|
}
|
|
|
|
ANV_DEFINE_CASTS(anv_physical_device, VkPhysicalDevice)
|
|
ANV_DEFINE_CASTS(anv_instance, VkInstance)
|
|
ANV_DEFINE_CASTS(anv_queue, VkQueue)
|
|
ANV_DEFINE_CASTS(anv_device, VkDevice)
|
|
ANV_DEFINE_CASTS(anv_device_memory, VkDeviceMemory)
|
|
ANV_DEFINE_CASTS(anv_dynamic_vp_state, VkDynamicViewportState)
|
|
ANV_DEFINE_CASTS(anv_dynamic_rs_state, VkDynamicRasterState)
|
|
ANV_DEFINE_CASTS(anv_dynamic_ds_state, VkDynamicDepthStencilState)
|
|
ANV_DEFINE_CASTS(anv_dynamic_cb_state, VkDynamicColorBlendState)
|
|
ANV_DEFINE_CASTS(anv_descriptor_set_layout, VkDescriptorSetLayout)
|
|
ANV_DEFINE_CASTS(anv_descriptor_set, VkDescriptorSet)
|
|
ANV_DEFINE_CASTS(anv_pipeline_layout, VkPipelineLayout)
|
|
ANV_DEFINE_CASTS(anv_buffer, VkBuffer)
|
|
ANV_DEFINE_CASTS(anv_cmd_buffer, VkCmdBuffer)
|
|
ANV_DEFINE_CASTS(anv_fence, VkFence)
|
|
ANV_DEFINE_CASTS(anv_shader_module, VkShaderModule)
|
|
ANV_DEFINE_CASTS(anv_shader, VkShader)
|
|
ANV_DEFINE_CASTS(anv_pipeline, VkPipeline)
|
|
ANV_DEFINE_CASTS(anv_image, VkImage)
|
|
ANV_DEFINE_CASTS(anv_sampler, VkSampler)
|
|
ANV_DEFINE_CASTS(anv_attachment_view, VkAttachmentView)
|
|
ANV_DEFINE_CASTS(anv_buffer_view, VkBufferView);
|
|
ANV_DEFINE_CASTS(anv_image_view, VkImageView);
|
|
ANV_DEFINE_CASTS(anv_framebuffer, VkFramebuffer)
|
|
ANV_DEFINE_CASTS(anv_render_pass, VkRenderPass)
|
|
ANV_DEFINE_CASTS(anv_query_pool, VkQueryPool)
|
|
|
|
#define ANV_FROM_HANDLE(__anv_type, __name, __handle) \
|
|
struct __anv_type *__name = __anv_type ## _from_handle(__handle)
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|