mesa/src/broadcom/vulkan
Alejandro Piñeiro 7c9b40effa v3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error when allocating p_stage
So far we were just assuming that it would work (so we could try to
access a NULL pointer), and not freeing it properly.

Fixing that was somewhat messy due pipeline_compile_graphics using a
temporary array and then update the internal pipeline stages. As we
are here we just removed the array and simplified
pipeline_compile_graphics code.

Fixes following tests:
  dEQP-VK.api.object_management.alloc_callback_fail.graphics_pipeline
  dEQP-VK.api.object_management.alloc_callback_fail_multiple.graphics_pipeline

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
2020-10-13 21:21:32 +00:00
..
.dir-locals.el
.editorconfig
meson.build v3dv/device: proper pipeline cache uuid 2020-10-13 21:21:32 +00:00
v3d_tiling.c v3dv: implement vkCreateImage 2020-10-13 21:21:25 +00:00
v3dv_bo.c v3dv/bo: add dump stats info 2020-10-13 21:21:31 +00:00
v3dv_bo.h v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_cl.c v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_cl.h v3dv/descriptor: use descriptor pool bo for image/samplers 2020-10-13 21:21:30 +00:00
v3dv_cmd_buffer.c v3dv/pipeline: pre-generate more that one shader variant 2020-10-13 21:21:32 +00:00
v3dv_debug.c v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_debug.h v3dv/debug: add v3dv_debug 2020-10-13 21:21:25 +00:00
v3dv_descriptor_set.c v3dv: fix regressions for cubemap array load/store 2020-10-13 21:21:31 +00:00
v3dv_device.c v3dv/pipeline_cache: add default pipeline cache 2020-10-13 21:21:32 +00:00
v3dv_entrypoints_gen.py
v3dv_extensions.py v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
v3dv_extensions_gen.py
v3dv_formats.c v3dv: don't support sRGB buffer formats 2020-10-13 21:21:31 +00:00
v3dv_icd.py
v3dv_image.c v3dv: fix regressions for cubemap array load/store 2020-10-13 21:21:31 +00:00
v3dv_meta_clear.c v3dv/pipeline: provide a shader_sha1 to private ShaderModules 2020-10-13 21:21:32 +00:00
v3dv_meta_copy.c v3dv/pipeline: provide a shader_sha1 to private ShaderModules 2020-10-13 21:21:32 +00:00
v3dv_pass.c v3dv: initial support for input attachments 2020-10-13 21:21:31 +00:00
v3dv_pipeline.c v3dv/pipeline: handle properly OUT_OF_HOST_MEMORY error when allocating p_stage 2020-10-13 21:21:32 +00:00
v3dv_pipeline_cache.c v3dv/pipeline: when looking for a variant, check first current variant 2020-10-13 21:21:32 +00:00
v3dv_private.h v3dv/pipeline: pre-generate more that one shader variant 2020-10-13 21:21:32 +00:00
v3dv_query.c v3dv/bo: adding a BO cache 2020-10-13 21:21:31 +00:00
v3dv_queue.c v3dv/pipeline: add basic ref counting support for variants 2020-10-13 21:21:32 +00:00
v3dv_uniforms.c v3dv: handle unnormalized coordinates in samplers 2020-10-13 21:21:31 +00:00
v3dv_util.c
v3dv_wsi.c v3dv: avoid prime blit path when presenting WSI images 2020-10-13 21:21:32 +00:00
v3dv_wsi_x11.c v3dv: hook up WSI support 2020-10-13 21:21:26 +00:00
vk_format_info.h v3dv: handle copies from/to compressed formats 2020-10-13 21:21:30 +00:00