mesa/src/compiler/spirv/tests/helpers.h
Timur Kristóf 962b2fe214 spirv: Use task_payload mode for generic task outputs and mesh inputs.
This new mode will be only used for the actual payload variables and
not the number of launched mesh shader workgroups, which will still
be treated as an output.

Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14930>
2022-02-25 06:52:07 +00:00

87 lines
3.2 KiB
C++

/*
* Copyright © 2020 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef SPIRV_TEST_HELPERS_H
#define SPIRV_TEST_HELPERS_H
#include <gtest/gtest.h>
#include "compiler/spirv/nir_spirv.h"
#include "compiler/nir/nir.h"
class spirv_test : public ::testing::Test {
protected:
spirv_test()
: shader(NULL)
{
glsl_type_singleton_init_or_ref();
}
~spirv_test()
{
ralloc_free(shader);
glsl_type_singleton_decref();
}
void get_nir(size_t num_words, const uint32_t *words)
{
spirv_to_nir_options spirv_options;
memset(&spirv_options, 0, sizeof(spirv_options));
spirv_options.environment = NIR_SPIRV_VULKAN;
spirv_options.caps.vk_memory_model = true;
spirv_options.caps.vk_memory_model_device_scope = true;
spirv_options.ubo_addr_format = nir_address_format_32bit_index_offset;
spirv_options.ssbo_addr_format = nir_address_format_32bit_index_offset;
spirv_options.phys_ssbo_addr_format = nir_address_format_64bit_global;
spirv_options.push_const_addr_format = nir_address_format_32bit_offset;
spirv_options.shared_addr_format = nir_address_format_32bit_offset;
spirv_options.task_payload_addr_format = nir_address_format_32bit_offset;
nir_shader_compiler_options nir_options;
memset(&nir_options, 0, sizeof(nir_options));
nir_options.use_scoped_barrier = true;
shader = spirv_to_nir(words, num_words, NULL, 0,
MESA_SHADER_COMPUTE, "main", &spirv_options, &nir_options);
}
nir_intrinsic_instr *find_intrinsic(nir_intrinsic_op op, unsigned index=0)
{
nir_function_impl *impl = nir_shader_get_entrypoint(shader);
nir_foreach_block(block, impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic ||
nir_instr_as_intrinsic(instr)->intrinsic != op)
continue;
if (index == 0)
return nir_instr_as_intrinsic(instr);
else
index--;
}
}
return NULL;
}
nir_shader *shader;
};
#endif /* SPIRV_TEST_HELPERS_H */