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The two rasterpos fails looks related to GLSL linking, the vertex shader is linked with the geometry shader which doesn't use any of it's outputs so they seem to get removed, which stops the rasterpos from working. Reviewed-by: Emma Anholt <emma@anholt.net> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Adam Jackson <ajax@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12374>
8 lines
317 B
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8 lines
317 B
Text
VK_EXT_color_write_enable on lavapipe
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GL_ARB_texture_filter_anisotropic in llvmpipe
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Anisotropic texture filtering in lavapipe
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VK_EXT_shader_atomic_float2 on Intel and RADV.
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VK_KHR_timeline_semaphore on lavapipe
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VK_EXT_external_memory_host on lavapipe
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GL_AMD_pinned_memory on llvmpipe
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GL 4.5 compatibility on llvmpipe
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