mesa/src/gallium
Nanley Chery 7c367bef0d iris: Flush caches for aux-mode changes more often
Memory accesses can get corrupted when there's a disagreement between:
* the aux-mode of existing cache lines for a surface and
* the aux-usage in that surface's RENDER_SURFACE_STATE object

We have already prevented hardware from seeing this conflict for
rendering operations, but due to how the L3 is shared among multiple
clients in gfx12 (e.g., sampler engine, render engine, etc.), we need to
expand the scope of the existing solution. Now, before any access of a
compressible resource, we make sure to flush the prior aux-mode from the
caches.

The majority of changes here refactor things for use in a new function,
flush_previous_aux_mode. The remaining change calls that function from
within iris_resource_prepare_access.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6558
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7625
Cc: 23.0 <mesa-stable>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21303>
2023-02-15 05:49:23 +00:00
..
auxiliary fix(FTBFS): gallivm: fix LLVM #include of Triple.h, moved to TargetParser 2023-02-12 18:36:07 +00:00
drivers iris: Flush caches for aux-mode changes more often 2023-02-15 05:49:23 +00:00
frontends lavapipe: enable linear filtering for depth formats 2023-02-15 01:49:30 +00:00
include gallium: move etnaviv screen_lookup_or_create function to common code 2023-02-12 17:11:16 +00:00
targets meson: do not reconstruct ICD paths 2023-01-27 11:35:50 +00:00
tests meson: replace deprecated meson.get_cross_property(...) with meson.get_external_property(...) 2022-12-01 22:09:55 +00:00
tools trace: Don't use italic escape code. 2023-01-27 12:05:17 +00:00
winsys asahi: use u_pipe_screen_lookup_or_create() to keep track of and reuse screens 2023-02-12 17:11:17 +00:00
meson.build gallium: Stub support for Asahi + DRM 2022-10-29 12:04:41 -04:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.