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Memory accesses can get corrupted when there's a disagreement between: * the aux-mode of existing cache lines for a surface and * the aux-usage in that surface's RENDER_SURFACE_STATE object We have already prevented hardware from seeing this conflict for rendering operations, but due to how the L3 is shared among multiple clients in gfx12 (e.g., sampler engine, render engine, etc.), we need to expand the scope of the existing solution. Now, before any access of a compressible resource, we make sure to flush the prior aux-mode from the caches. The majority of changes here refactor things for use in a new function, flush_previous_aux_mode. The remaining change calls that function from within iris_resource_prepare_access. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6558 Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7625 Cc: 23.0 <mesa-stable> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21303> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.