mesa/src/intel
Jason Ekstrand 7c1660aa14 anv: Don't allow D16_UNORM to be combined with stencil
Among other things, this can cause the depth or stencil test to spurriously
fail when the fragment shader uses discard.
2016-03-05 09:59:28 -08:00
..
genxml genxml: Make the border color pointer consistent across gens 2016-03-01 14:43:05 -08:00
isl isl: Fix RenderTargetViewExtent for mipmapped 3D surfaces 2016-03-04 13:20:44 -08:00
vulkan anv: Don't allow D16_UNORM to be combined with stencil 2016-03-05 09:59:28 -08:00
Makefile.am Move the intel vulkan driver to src/intel/vulkan 2016-02-18 10:37:59 -08:00