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Georg Lehmann 7bb3f93fa9 radv: use nir_opt_clip_cull_const
This reduces the fixed function hardware bottleneck in vertex shading
heavy sections with d3d9 DXVK.

DXVK always declares 6 clip distances, and with
https://github.com/doitsujin/dxvk/pull/4508
it writes 0 for disabled clip planes.

But while working on this, I also discovered that other games also write
constant clip/cull distances:

Foz-DB Navi21:
Totals from 442 (0.56% of 79206) affected shaders:
MaxWaves: 10880 -> 10900 (+0.18%)
Instrs: 283569 -> 282493 (-0.38%); split: -0.38%, +0.01%
CodeSize: 1497596 -> 1491948 (-0.38%); split: -0.38%, +0.00%
VGPRs: 18928 -> 18888 (-0.21%)
Outputs: 3026 -> 2970 (-1.85%)
Latency: 1051990 -> 1048878 (-0.30%); split: -0.47%, +0.18%
InvThroughput: 184190 -> 183366 (-0.45%); split: -0.45%, +0.01%
VClause: 6071 -> 6077 (+0.10%); split: -0.38%, +0.48%
SClause: 6724 -> 6725 (+0.01%); split: -0.12%, +0.13%
Copies: 19624 -> 19160 (-2.36%); split: -2.44%, +0.08%
PreSGPRs: 18634 -> 18526 (-0.58%)
PreVGPRs: 15522 -> 15465 (-0.37%)
VALU: 156964 -> 156330 (-0.40%); split: -0.41%, +0.01%
SALU: 41802 -> 41748 (-0.13%); split: -0.13%, +0.00%

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32518>
2024-12-10 16:35:01 +00:00
.ci-farms svga/ci: enable vmware farm 2024-12-06 16:38:43 +00:00
.ci-farms-disabled svga/ci: enable vmware farm 2024-12-06 16:38:43 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci ci: update VKCTS main to a9f7069b9a5ba94715a175cb1818ed504add0107 2024-12-05 08:06:23 +00:00
.marge/hooks ci: move pipeline_summary tool to .marge/hooks 2024-12-02 19:22:59 -08:00
android Android15 support gralloc IMapper5 2024-10-29 12:32:04 +00:00
bin ci: move pipeline_summary tool to .marge/hooks 2024-12-02 19:22:59 -08:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs panvk: expose EXT_4444_formats 2024-12-09 21:16:04 +00:00
include amd: update amdgpu_drm.h for new userq ioctl 2024-12-03 12:02:05 +00:00
src radv: use nir_opt_clip_cull_const 2024-12-10 16:35:01 +00:00
subprojects meson: Update wayland-protocols to 1.38 2024-11-07 00:03:23 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include r300: opt in to clang-format CI enforcement for the compiler 2024-10-15 09:24:02 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs ir3: add reformatting commits to .git-blame-ignore-revs 2024-12-02 16:44:50 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci: update the comment on MESA_VK_ABORT_ON_DEVICE_LOSS 2024-11-20 00:37:28 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update rohan's primary email address 2024-06-19 09:06:15 +00:00
.mr-label-maker.yml mr-label-maker: Rules for intel/executor 2024-12-04 19:14:02 +00:00
.shellcheckrc ci: move shellcheck options to .shellcheckrc 2024-10-24 22:43:03 +00:00
CODEOWNERS CODEOWNERS: update for new pco compiler tree 2024-11-29 15:14:12 +00:00
meson.build anv: Implement acceleration structure API 2024-12-04 10:41:45 +00:00
meson_options.txt intel: Use the common RT BVH framework 2024-12-04 10:41:45 +00:00
README.rst docs: Match README installation guide with meson.rst 2024-07-27 11:53:53 +00:00
rustfmt.toml mesa: Add rustfmt.toml 2024-11-18 22:29:14 +00:00
VERSION VERSION: bump to 25.0 2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.