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These are only implemented for Rogue so far, which is fine because that's all we currently support. Once we add support for more generations, these helpers need updating. Acked-by: Ashish Chauhan <Ashish.Chauhan@imgtec.com> Acked-by: Frank Binns <frank.binns@imgtec.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38832>
85 lines
3.1 KiB
C
85 lines
3.1 KiB
C
/*
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* Copyright © 2022 Imagination Technologies Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/**
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* Constants for VkPhysicalDeviceLimits.
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*/
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#ifndef PVR_LIMITS_H
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#define PVR_LIMITS_H
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#include "hwdef/rogue_hw_defs.h"
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#include "pvr_device_info.h"
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#include "util/u_math.h"
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#define PVR_MAX_COLOR_ATTACHMENTS PVR_NUM_PBE_EMIT_REGS
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#define PVR_MAX_QUEUES 2U
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#define PVR_MAX_VIEWPORTS 1U
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#define PVR_MAX_NEG_OFFSCREEN_OFFSET 4096U
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#define PVR_MAX_MULTIVIEW 6U
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#define PVR_MAX_PUSH_CONSTANTS_SIZE 128U
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#define PVR_POINT_SIZE_RANGE_MIN 1.0f
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#define PVR_POINT_SIZE_RANGE_MAX 511.0f
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#define PVR_POINT_SIZE_GRANULARITY 0.0625f
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#define PVR_TEX_FORMAT_COUNT \
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(ROGUE_TEXSTATE_IMAGE_WORD0_TEXFORMAT_MAX_SIZE + 1U)
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#define PVR_MAX_ARRAY_LAYERS (ROGUE_TEXSTATE_IMAGE_WORD1_DEPTH_MAX_SIZE + 1U)
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#define PVR_MAX_DESCRIPTOR_SETS 4U
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#define PVR_MAX_DESCRIPTOR_SET_UNIFORM_DYNAMIC_BUFFERS 8U
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#define PVR_MAX_DESCRIPTOR_SET_STORAGE_DYNAMIC_BUFFERS 8U
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#define PVR_MAX_DESCRIPTORS_PER_SET 1024U
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#define PVR_MAX_FRAMEBUFFER_LAYERS PVR_MAX_ARRAY_LAYERS
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/* The limit is somewhat arbitrary, it just translates into more pds code
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* and larger arrays, 32 appears to be the popular (and highest choice) across
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* other implementations.
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*/
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#define PVR_MAX_VERTEX_INPUT_BINDINGS 16U
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#define PVR_TEXEL_BUFFER_OFFSET_ALIGNMENT 16U
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#define PVR_UNIFORM_BUFFER_OFFSET_ALIGNMENT 4U
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#define PVR_STORAGE_BUFFER_OFFSET_ALIGNMENT 4U
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#define PVR_MAX_USER_PLANES 8U
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/* We need one RenderTarget per supported MSAA mode as each render target
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* contains state that is dependent on the sample count of the render that is
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* rendering to it.
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*
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* As we do not know the sample count until we know the renderpass framebuffer
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* combination being used, we create one per supported sample mode.
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*/
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#define PVR_RENDER_TARGETS_PER_FRAMEBUFFER(dev_info) \
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({ \
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uint32_t __ret = PVR_GET_FEATURE_VALUE(dev_info, max_multisample, 4U); \
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util_logbase2(__ret) + 1; \
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})
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#endif
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