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Kenneth Graunke 7adccbd48d intel/brw: Support CSE of ADD3
This one is a bit more complex in that we need to handle 3-source
commutative opcodes.  But it's also quite useful:

fossil-db results on Alchemist (A770):

    Instrs: 151659750 -> 150164959 (-0.99%); split: -0.99%, +0.01%
    Cycles: 12822686329 -> 12574996669 (-1.93%); split: -2.05%, +0.12%
    Subgroup size: 7589608 -> 7589592 (-0.00%)
    Send messages: 7375047 -> 7375053 (+0.00%); split: -0.00%, +0.00%
    Loop count: 46313 -> 46315 (+0.00%); split: -0.01%, +0.01%
    Spill count: 110184 -> 54670 (-50.38%); split: -50.79%, +0.41%
    Fill count: 213724 -> 104802 (-50.96%); split: -51.43%, +0.47%
    Scratch Memory Size: 9406464 -> 3375104 (-64.12%); split: -64.35%, +0.23%

Our older Shadow of the Tomb Raider fossil is particularly helped with
over a 90% reduction in scratch access (spills, fills, and scratch
size).  However, benchmarking in the actual game shows no change in
performance.  We're thinking the game's shaders have been updated since
our capture.

Ian noted that there was a bug here where we'd accidentally CSE two ADD3
instructions with null destinations and different src[2] that couldn't
be dead code eliminated due to conditional mods.  However, this is only
a bug in the new cse_defs pass so we don't need to nominate this for
stable branches.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29848>
2024-06-27 18:34:53 +00:00
.ci-farms Revert "ci: lima farm maintenance" 2024-06-18 19:13:27 +00:00
.ci-farms-disabled Revert "ci: lima farm maintenance" 2024-06-18 19:13:27 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: Reference hang debugging documenttion 2024-05-16 09:47:53 +00:00
.gitlab-ci ci: include rusticl in the arm64 build 2024-06-27 17:49:02 +00:00
android nouveau: import libdrm_nouveau 2024-03-13 15:21:07 +00:00
bin zink: Always include renderdoc_app.h 2024-06-20 07:02:15 +00:00
build-support meson: move tsan-blacklist.txt to build-support with the other build support files 2024-05-01 07:05:12 +00:00
docs docs/ci: drop .no_scheduled_pipelines-rules from test-docs 2024-06-26 20:25:39 +00:00
include zink: Always include renderdoc_app.h 2024-06-20 07:02:15 +00:00
src intel/brw: Support CSE of ADD3 2024-06-27 18:34:53 +00:00
subprojects subprojects: uprev perfetto to v45.0 2024-05-21 20:02:00 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include teflon: Initial commit 2024-01-24 10:02:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs freedreno: Add reformatting commits to .git-blame-ignore-revs 2023-09-22 02:07:36 +00:00
.gitattributes gitlab: Highlight .cl as C 2023-11-02 11:37:46 +00:00
.gitignore .gitignore: add .cache folder 2024-05-13 14:32:12 +00:00
.gitlab-ci.yml ci/image-tags: rename DEBIAN_X86_64_TEST_*_TAG to drop the x86 mention 2024-05-23 06:00:50 +02:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: update rohan's primary email address 2024-06-19 09:06:15 +00:00
.mr-label-maker.yml mr-label-maker: Separate freedreno and turnip labels 2024-06-14 18:47:15 +00:00
CODEOWNERS CODEOWNERS: update Imagination maintainers 2024-01-19 10:26:15 +00:00
meson.build meson: build html-docs 2024-06-25 10:59:54 +00:00
meson_options.txt meson: allow specifying html-docs-path 2024-06-25 10:59:54 +00:00
README.rst README: update links to our own docs 2024-05-15 17:13:10 +00:00
VERSION VERSION: bump to 20.2 2024-04-24 19:51:59 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.