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This commit introduces a new function nir_assign_linked_io_var_locations which is intended to help with assigning driver locations to shaders during linking, primarily aimed at the VS->TCS->TES->GS stages. It ensures that the linked shaders have the same driver locations, and it also packs these as close to each other as possible. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4388> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||