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The load/store optimizer pass doesn't handle WaW hazards correctly and this is the root cause of the reflection issue with Monster Hunter World. AFAIK, it's the only game that are affected by this issue. This is fixed with LLVM r361008, but we need a workaround for older LLVM versions unfortunately. Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org> Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
78 lines
2.7 KiB
C
78 lines
2.7 KiB
C
/*
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* Copyright © 2017 Google.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#ifndef RADV_DEBUG_H
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#define RADV_DEBUG_H
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#include "radv_private.h"
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enum {
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RADV_DEBUG_NO_FAST_CLEARS = 0x1,
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RADV_DEBUG_NO_DCC = 0x2,
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RADV_DEBUG_DUMP_SHADERS = 0x4,
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RADV_DEBUG_NO_CACHE = 0x8,
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RADV_DEBUG_DUMP_SHADER_STATS = 0x10,
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RADV_DEBUG_NO_HIZ = 0x20,
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RADV_DEBUG_NO_COMPUTE_QUEUE = 0x40,
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RADV_DEBUG_UNSAFE_MATH = 0x80,
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RADV_DEBUG_ALL_BOS = 0x100,
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RADV_DEBUG_NO_IBS = 0x200,
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RADV_DEBUG_DUMP_SPIRV = 0x400,
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RADV_DEBUG_VM_FAULTS = 0x800,
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RADV_DEBUG_ZERO_VRAM = 0x1000,
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RADV_DEBUG_SYNC_SHADERS = 0x2000,
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RADV_DEBUG_NO_SISCHED = 0x4000,
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RADV_DEBUG_PREOPTIR = 0x8000,
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RADV_DEBUG_NO_DYNAMIC_BOUNDS = 0x10000,
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RADV_DEBUG_NO_OUT_OF_ORDER = 0x20000,
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RADV_DEBUG_INFO = 0x40000,
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RADV_DEBUG_ERRORS = 0x80000,
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RADV_DEBUG_STARTUP = 0x100000,
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RADV_DEBUG_CHECKIR = 0x200000,
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RADV_DEBUG_NOTHREADLLVM = 0x400000,
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RADV_DEBUG_NOBINNING = 0x800000,
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RADV_DEBUG_NO_LOAD_STORE_OPT = 0x1000000,
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};
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enum {
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RADV_PERFTEST_NO_BATCHCHAIN = 0x1,
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RADV_PERFTEST_SISCHED = 0x2,
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RADV_PERFTEST_LOCAL_BOS = 0x4,
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RADV_PERFTEST_OUT_OF_ORDER = 0x8,
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RADV_PERFTEST_DCC_MSAA = 0x10,
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RADV_PERFTEST_BO_LIST = 0x20,
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};
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bool
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radv_init_trace(struct radv_device *device);
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void
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radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_cmdbuf *cs);
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void
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radv_print_spirv(uint32_t *data, uint32_t size, FILE *fp);
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void
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radv_dump_enabled_options(struct radv_device *device, FILE *f);
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#endif
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