mesa/src/amd/vulkan/radv_debug.h
Samuel Pitoiset d7501834cd radv: add a workaround for Monster Hunter World and LLVM 7&8
The load/store optimizer pass doesn't handle WaW hazards correctly
and this is the root cause of the reflection issue with Monster
Hunter World. AFAIK, it's the only game that are affected by this
issue.

This is fixed with LLVM r361008, but we need a workaround for older
LLVM versions unfortunately.

Cc: "19.0" "19.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-05-17 11:41:19 +02:00

78 lines
2.7 KiB
C

/*
* Copyright © 2017 Google.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef RADV_DEBUG_H
#define RADV_DEBUG_H
#include "radv_private.h"
enum {
RADV_DEBUG_NO_FAST_CLEARS = 0x1,
RADV_DEBUG_NO_DCC = 0x2,
RADV_DEBUG_DUMP_SHADERS = 0x4,
RADV_DEBUG_NO_CACHE = 0x8,
RADV_DEBUG_DUMP_SHADER_STATS = 0x10,
RADV_DEBUG_NO_HIZ = 0x20,
RADV_DEBUG_NO_COMPUTE_QUEUE = 0x40,
RADV_DEBUG_UNSAFE_MATH = 0x80,
RADV_DEBUG_ALL_BOS = 0x100,
RADV_DEBUG_NO_IBS = 0x200,
RADV_DEBUG_DUMP_SPIRV = 0x400,
RADV_DEBUG_VM_FAULTS = 0x800,
RADV_DEBUG_ZERO_VRAM = 0x1000,
RADV_DEBUG_SYNC_SHADERS = 0x2000,
RADV_DEBUG_NO_SISCHED = 0x4000,
RADV_DEBUG_PREOPTIR = 0x8000,
RADV_DEBUG_NO_DYNAMIC_BOUNDS = 0x10000,
RADV_DEBUG_NO_OUT_OF_ORDER = 0x20000,
RADV_DEBUG_INFO = 0x40000,
RADV_DEBUG_ERRORS = 0x80000,
RADV_DEBUG_STARTUP = 0x100000,
RADV_DEBUG_CHECKIR = 0x200000,
RADV_DEBUG_NOTHREADLLVM = 0x400000,
RADV_DEBUG_NOBINNING = 0x800000,
RADV_DEBUG_NO_LOAD_STORE_OPT = 0x1000000,
};
enum {
RADV_PERFTEST_NO_BATCHCHAIN = 0x1,
RADV_PERFTEST_SISCHED = 0x2,
RADV_PERFTEST_LOCAL_BOS = 0x4,
RADV_PERFTEST_OUT_OF_ORDER = 0x8,
RADV_PERFTEST_DCC_MSAA = 0x10,
RADV_PERFTEST_BO_LIST = 0x20,
};
bool
radv_init_trace(struct radv_device *device);
void
radv_check_gpu_hangs(struct radv_queue *queue, struct radeon_cmdbuf *cs);
void
radv_print_spirv(uint32_t *data, uint32_t size, FILE *fp);
void
radv_dump_enabled_options(struct radv_device *device, FILE *f);
#endif