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This API binds atomic buffers for all bound shaders (as per the GL semantics). This is needed to support cross shader hw atomic counters. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-By: Gert Wollny <gw.fossdev@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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