mesa/src/compiler
Qiang Yu 799806d85e all: rename PIPE_SHADER_MESH_TYPES to MESA_SHADER_MESH_STAGES
Use command:
  find . -type f -not -path '*/.git/*' -exec sed -i 's/\bPIPE_SHADER_MESH_TYPES\b/MESA_SHADER_MESH_STAGES/g' {} +

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
2025-08-06 10:28:40 +08:00
..
clc clc: force exact! across libclc 2025-08-01 21:00:47 +00:00
glsl nir: add nir_variable_create_zeroed helper 2025-08-05 22:55:14 +00:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir nir: use gc_ctx for nir_variable to reduce ralloc/malloc overhead 2025-08-05 22:55:14 +00:00
rust compiler/rust: Add a CFG::loop_depth() method 2025-07-31 22:39:25 +00:00
spirv nir: add nir_variable_create_zeroed helper 2025-08-05 22:55:14 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
glsl_types.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
shader_enums.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
shader_enums.h all: rename PIPE_SHADER_MESH_TYPES to MESA_SHADER_MESH_STAGES 2025-08-06 10:28:40 +08:00
shader_info.h nir: gather interpolation qualifiers 2025-08-03 21:57:25 +00:00