mesa/src/intel/compiler/brw/brw_shader.cpp
Caio Oliveira 7893eefa3b brw: Use a single brw_compile entrypoint
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41633>
2026-05-22 00:57:20 -07:00

1102 lines
38 KiB
C++

/*
* Copyright © 2010 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "brw_analysis.h"
#include "brw_eu.h"
#include "brw_shader.h"
#include "brw_builder.h"
#include "brw_nir.h"
#include "brw_cfg.h"
#include "brw_rt.h"
#include "brw_private.h"
#include "intel_nir.h"
#include "shader_enums.h"
#include "dev/intel_debug.h"
#include "dev/intel_wa.h"
#include "compiler/glsl_types.h"
#include "compiler/nir/nir_builder.h"
#include "util/bitscan.h"
#include "util/u_math.h"
void
brw_assign_urb_setup(brw_shader &s)
{
struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(s.prog_data);
const unsigned verts =
s.stage == MESA_SHADER_GEOMETRY ? s.nir->info.gs.vertices_in : 1;
s.first_non_payload_grf += 8 * vue_prog_data->urb_read_length * verts;
/* Rewrite all ATTR file references to HW_REGs. */
foreach_block_and_inst(block, brw_inst, inst, s.cfg) {
s.convert_attr_sources_to_hw_regs(inst);
}
}
void
brw_shader::emit_tes_terminate()
{
assert(stage == MESA_SHADER_TESS_EVAL);
/* Wa_1805992985:
*
* GPU hangs on one of tessellation vkcts tests with DS not done. The
* send cycle, which is a urb write with an eot must be 4 phases long and
* all 8 lanes must valid.
*/
if (intel_needs_workaround(devinfo, 1805992985)) {
assert(dispatch_width == 8);
const brw_builder bld = brw_builder(this);
brw_reg urb_handle = tes_payload().urb_output;
brw_reg uniform_urb_handle = retype(brw_allocate_vgrf_units(*this, 1), BRW_TYPE_UD);
brw_reg uniform_mask = retype(brw_allocate_vgrf_units(*this, 1), BRW_TYPE_UD);
brw_reg payload = retype(brw_allocate_vgrf_units(*this, 4), BRW_TYPE_UD);
/* Workaround requires all 8 channels (lanes) to be valid. This is
* understood to mean they all need to be alive. First trick is to find
* a live channel and copy its urb handle for all the other channels to
* make sure all handles are valid.
*/
bld.exec_all().MOV(uniform_urb_handle, bld.emit_uniformize(urb_handle));
/* Second trick is to use masked URB write where one can tell the HW to
* actually write data only for selected channels even though all are
* active.
* Third trick is to take advantage of the must-be-zero (MBZ) area in
* the very beginning of the URB.
*
* One masks data to be written only for the first channel and uses
* offset zero explicitly to land data to the MBZ area avoiding trashing
* any other part of the URB.
*
* Since the WA says that the write needs to be 4 phases long one uses
* 4 slots data. All are explicitly zeros in order to to keep the MBZ
* area written as zeros.
*/
bld.exec_all().MOV(uniform_mask, brw_imm_ud(0x1u));
bld.exec_all().MOV(offset(payload, bld, 0), brw_imm_ud(0u));
bld.exec_all().MOV(offset(payload, bld, 1), brw_imm_ud(0u));
bld.exec_all().MOV(offset(payload, bld, 2), brw_imm_ud(0u));
bld.exec_all().MOV(offset(payload, bld, 3), brw_imm_ud(0u));
brw_reg srcs[URB_LOGICAL_NUM_SRCS];
srcs[URB_LOGICAL_SRC_HANDLE] = uniform_urb_handle;
srcs[URB_LOGICAL_SRC_CHANNEL_MASK] = uniform_mask;
srcs[URB_LOGICAL_SRC_DATA] = payload;
brw_urb_inst *urb = bld.exec_all().URB_WRITE(srcs, ARRAY_SIZE(srcs));
urb->eot = true;
urb->offset = 0;
urb->components = 4;
} else {
ASSERTED bool eot = mark_last_urb_write_with_eot();
assert(eot);
}
}
void
brw_shader::emit_cs_terminate()
{
const brw_builder ubld = brw_builder(this).exec_all();
/* We can't directly send from g0, since sends with EOT have to use
* g112-127. So, copy it to a virtual register, The register allocator will
* make sure it uses the appropriate register range.
*/
struct brw_reg g0 = retype(brw_vec8_grf(0, 0), BRW_TYPE_UD);
brw_reg payload =
retype(brw_allocate_vgrf_units(*this, reg_unit(devinfo)), BRW_TYPE_UD);
ubld.group(8 * reg_unit(devinfo), 0).MOV(payload, g0);
/* Set the descriptor to "Dereference Resource" and "Root Thread" */
unsigned desc = 0;
/* Set Resource Select to "Do not dereference URB" on Gfx < 11.
*
* Note that even though the thread has a URB resource associated with it,
* we set the "do not dereference URB" bit, because the URB resource is
* managed by the fixed-function unit, so it will free it automatically.
*/
if (devinfo->ver < 11)
desc |= (1 << 4); /* Do not dereference URB */
brw_send_inst *send = ubld.SEND();
send->dst = reg_undef;
send->src[SEND_SRC_DESC] = brw_imm_ud(desc);
send->src[SEND_SRC_EX_DESC] = brw_imm_ud(0);
send->src[SEND_SRC_PAYLOAD1] = payload;
send->src[SEND_SRC_PAYLOAD2] = brw_reg();
/* On Alchemist and later, send an EOT message to the message gateway to
* terminate a compute shader. For older GPUs, send to the thread spawner.
*/
send->sfid = devinfo->verx10 >= 125 ? BRW_SFID_MESSAGE_GATEWAY
: BRW_SFID_THREAD_SPAWNER;
send->mlen = reg_unit(devinfo);
send->eot = true;
}
brw_shader::brw_shader(const brw_shader_params *params)
: compiler(params->compiler),
log_data(params->log_data),
devinfo(params->compiler->devinfo),
nir(params->nir),
mem_ctx(params->mem_ctx),
cfg(NULL),
stage(params->nir->info.stage),
debug_enabled(params->debug_enabled),
key(params->key),
prog_data(params->prog_data),
live_analysis(this),
regpressure_analysis(this),
performance_analysis(this),
idom_analysis(this),
def_analysis(this),
ip_ranges_analysis(this),
needs_register_pressure(params->needs_register_pressure),
dispatch_width(params->dispatch_width),
max_polygons(params->num_polygons),
api_subgroup_size(brw_nir_api_subgroup_size(params->nir, dispatch_width)),
archiver(params->archiver)
{
assert(api_subgroup_size == 0 ||
api_subgroup_size == 8 ||
api_subgroup_size == 16 ||
api_subgroup_size == 32);
this->failed = false;
this->fail_msg = NULL;
this->payload_ = NULL;
this->first_non_payload_grf = 0;
this->last_scratch = 0;
memset(&this->shader_stats, 0, sizeof(this->shader_stats));
this->grf_used = 0;
this->spilled_any_registers = false;
this->phase = BRW_SHADER_PHASE_INITIAL;
this->next_address_register_nr = 1;
this->alloc.capacity = 0;
this->alloc.sizes = NULL;
this->alloc.count = 0;
this->gs.control_data_bits_per_vertex = 0;
this->gs.control_data_header_size_bits = 0;
if (params->per_primitive_offsets) {
assert(stage == MESA_SHADER_FRAGMENT);
memcpy(this->fs.per_primitive_offsets, params->per_primitive_offsets,
sizeof(this->fs.per_primitive_offsets));
}
{
unsigned inst_count = 0;
if (nir_shader_get_entrypoint(nir)) {
nir_foreach_block(block, nir_shader_get_entrypoint(nir)) {
nir_foreach_instr(instr, block)
inst_count++;
}
}
const unsigned estimate = inst_count * (sizeof(brw_inst) + 2 * sizeof(brw_reg));
inst_arena.mem_ctx = ralloc_context(NULL);
inst_arena.cap = estimate;
inst_arena.beg = (char *) ralloc_size(mem_ctx, inst_arena.cap);
inst_arena.end = inst_arena.beg + inst_arena.cap;
inst_arena.total_cap = inst_arena.cap;
}
}
brw_shader::~brw_shader()
{
delete this->payload_;
ralloc_free(inst_arena.mem_ctx);
}
void
brw_shader::vfail(const char *format, va_list va)
{
char *msg;
if (failed)
return;
failed = true;
msg = ralloc_vasprintf(mem_ctx, format, va);
msg = ralloc_asprintf(mem_ctx, "SIMD%d %s compile failed: %s\n",
dispatch_width, _mesa_shader_stage_to_abbrev(stage), msg);
this->fail_msg = msg;
if (unlikely(debug_enabled)) {
fprintf(stderr, "%s", msg);
}
}
void
brw_shader::fail(const char *format, ...)
{
va_list va;
va_start(va, format);
vfail(format, va);
va_end(va);
}
enum intel_barycentric_mode
brw_barycentric_mode(const struct brw_fs_prog_key *key,
nir_intrinsic_instr *intr)
{
const glsl_interp_mode mode =
(enum glsl_interp_mode) nir_intrinsic_interp_mode(intr);
/* Barycentric modes don't make sense for flat inputs. */
assert(mode != INTERP_MODE_FLAT);
unsigned bary;
switch (intr->intrinsic) {
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_at_offset:
/* When per sample interpolation is dynamic, assume sample
* interpolation. We'll dynamically remap things so that the FS thread
* payload is not affected.
*/
bary = key->persample_interp == INTEL_SOMETIMES ?
INTEL_BARYCENTRIC_PERSPECTIVE_SAMPLE :
INTEL_BARYCENTRIC_PERSPECTIVE_PIXEL;
break;
case nir_intrinsic_load_barycentric_centroid:
bary = INTEL_BARYCENTRIC_PERSPECTIVE_CENTROID;
break;
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_at_sample:
bary = INTEL_BARYCENTRIC_PERSPECTIVE_SAMPLE;
break;
default:
UNREACHABLE("invalid intrinsic");
}
if (mode == INTERP_MODE_NOPERSPECTIVE)
bary += 3;
return (enum intel_barycentric_mode) bary;
}
/**
* Walk backwards from the end of the program looking for a URB write that
* isn't in control flow, and mark it with EOT.
*
* Return true if successful or false if a separate EOT write is needed.
*/
bool
brw_shader::mark_last_urb_write_with_eot()
{
brw_inst *inst = cfg->last_block()->end();
if (inst && inst->opcode == SHADER_OPCODE_URB_WRITE_LOGICAL) {
inst->eot = true;
return true;
}
return false;
}
void
brw_shader::assign_curb_setup()
{
uint32_t ranges_start[4];
this->push_data_size = 0;
for (uint32_t i = 0; i < 4; i++) {
ranges_start[i] = this->push_data_size / REG_SIZE;
assert(prog_data->push_sizes[i] == align(prog_data->push_sizes[i], REG_SIZE));
this->push_data_size += prog_data->push_sizes[i];
}
/* Map the offsets in the UNIFORM file to fixed HW regs. */
uint64_t used = 0;
foreach_block_and_inst(block, brw_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
if (inst->src[i].file != UNIFORM)
continue;
struct brw_reg brw_reg;
if (inst->src[i].nr >= BRW_INLINE_PARAM_REG) {
brw_reg = cs_payload().inline_parameter;
brw_reg.nr += inst->src[i].nr - BRW_INLINE_PARAM_REG;
} else {
assert(inst->src[i].nr < 64);
used |= BITFIELD64_BIT(inst->src[i].nr);
assert(inst->src[i].nr < this->push_data_size);
brw_reg = brw_vec1_grf(payload().num_regs + inst->src[i].nr, 0);
}
brw_reg.abs = inst->src[i].abs;
brw_reg.negate = inst->src[i].negate;
/* The combination of is_scalar for load_uniform, copy prop, and
* lower_btd_logical_send can generate a MOV from a UNIFORM with exec
* size 2 and stride of 1.
*/
assert(inst->src[i].stride == 0 || inst->exec_size == 2);
inst->src[i] = byte_offset(
retype(brw_reg, inst->src[i].type),
inst->src[i].offset);
}
}
if (prog_data->robust_ubo_ranges) {
brw_builder ubld = brw_builder(this, 8).exec_all().at_start(cfg->first_block());
/* At most we can write 2 GRFs (HW limit), the SIMD width matching the
* HW generation depends on the size of the physical register.
*/
const unsigned max_grf_writes = 2 * reg_unit(devinfo);
assert(max_grf_writes <= 4);
/* push_reg_mask_param is in 32-bit units */
unsigned mask_param = prog_data->push_reg_mask_param;
brw_reg mask = retype(brw_vec1_grf(payload().num_regs + mask_param / 8,
mask_param % 8), BRW_TYPE_UB);
/* For each 16bit lane, generate an offset in unit of 16B */
brw_reg offset_base = ubld.vgrf(BRW_TYPE_UW, max_grf_writes);
ubld.MOV(offset_base, brw_imm_uv(0x76543210));
ubld.MOV(horiz_offset(offset_base, 8), brw_imm_uv(0xFEDCBA98));
if (max_grf_writes > 2)
ubld.group(16, 0).ADD(horiz_offset(offset_base, 16), offset_base, brw_imm_uw(16));
u_foreach_bit(i, prog_data->robust_ubo_ranges) {
const unsigned range_length =
DIV_ROUND_UP(prog_data->push_sizes[i], REG_SIZE);
const unsigned range_start = ranges_start[i];
uint64_t want_zero = (used >> range_start) & BITFIELD64_MASK(range_length);
if (!want_zero)
continue;
const unsigned grf_start = payload().num_regs + range_start;
const unsigned grf_end = grf_start + range_length;
const unsigned max_grf_mask = max_grf_writes * 4;
unsigned grf = grf_start;
do {
unsigned mask_length = MIN2(grf_end - grf, max_grf_mask);
unsigned simd_width_mask = 1 << util_last_bit(mask_length * 2 - 1);
if (!(want_zero & BITFIELD64_RANGE(grf - grf_start, mask_length))) {
grf += max_grf_mask;
continue;
}
/* Prepare section of mask, at 1/4 size */
brw_builder ubld_mask = ubld.group(simd_width_mask, 0);
brw_reg offset_reg = ubld_mask.vgrf(BRW_TYPE_UW);
unsigned mask_start = grf, mask_end = grf + mask_length;
ubld_mask.ADD(offset_reg, offset_base, brw_imm_uw((mask_start - grf_start) * 2));
/* Compare the 16B increments with the value coming from push
* constants and store the result into a dword. This expands a
* comparison between 2 values in 16B increments into a 32bit mask
* where each bit covers 4bits of data in the payload.
*
* This expension works because of the sign extension guaranteed
* by the HW.
*
* SKL PRMs, Volume 7: 3D-Media-GPGPU, Execution Data Type:
*
* "The following rules explain the conversion of multiple
* source operand types, possibly a mix of different types, to
* one common execution type:
* - ...
* - Unsigned integers are converted to signed integers.
* - Byte (B) or Unsigned Byte (UB) values are converted to a Word
* or wider integer execution type.
* - If source operands have different integer widths, use
* the widest width specified to choose the signed integer
* execution type."
*/
brw_reg mask_reg = ubld_mask.vgrf(BRW_TYPE_UD);
ubld_mask.CMP(mask_reg, byte_offset(mask, i), offset_reg, BRW_CONDITIONAL_G);
for (unsigned and_length; grf < mask_end; grf += and_length) {
/* We can't have a destination/source register spanning more
* than 2 GRFs which would be the case on Xe2+ if we try to
* mask a payload register not aligned to 64B with a SIMD32
* instruction. In such case just reduce the SIMDness for the
* unaligned masking.
*/
unsigned max_write = grf % reg_unit(devinfo) != 0 ? max_grf_writes / 2 : max_grf_writes;
and_length = 1u << (util_last_bit(MIN2(grf_end - grf, max_write)) - 1);
if (!(want_zero & BITFIELD64_RANGE(grf - grf_start, and_length)))
continue;
brw_reg push_reg = retype(brw_vec8_grf(grf, 0), BRW_TYPE_D);
/* Expand the masking bits one more time (1bit -> 4bit because
* UB -> UD) so that now each 8bits of mask cover 32bits of
* data to mask, while doing the masking in the payload data.
*/
ubld.group(and_length * 8, 0).AND(
push_reg,
byte_offset(retype(mask_reg, BRW_TYPE_B),
(grf - mask_start) * 8),
push_reg);
}
} while (grf < grf_end);
}
invalidate_analysis(BRW_DEPENDENCY_INSTRUCTIONS | BRW_DEPENDENCY_VARIABLES);
}
/* This may be updated in assign_urb_setup or assign_vs_urb_setup. */
this->first_non_payload_grf = payload().num_regs +
DIV_ROUND_UP(align(this->push_data_size,
REG_SIZE * reg_unit(devinfo)),
REG_SIZE);
this->debug_optimizer(this->nir, "assign_curb_setup", 90, 0);
}
/*
* Build up an array of indices into the urb_setup array that
* references the active entries of the urb_setup array.
* Used to accelerate walking the active entries of the urb_setup array
* on each upload.
*/
void
brw_compute_urb_setup_index(struct brw_fs_prog_data *fs_prog_data)
{
/* TODO(mesh): Review usage of this in the context of Mesh, we may want to
* skip per-primitive attributes here.
*/
/* Make sure uint8_t is sufficient */
STATIC_ASSERT(VARYING_SLOT_MAX <= 0xff);
uint8_t index = 0;
for (uint8_t attr = 0; attr < VARYING_SLOT_MAX; attr++) {
if (fs_prog_data->urb_setup[attr] >= 0) {
fs_prog_data->urb_setup_attribs[index++] = attr;
}
}
fs_prog_data->urb_setup_attribs_count = index;
}
void
brw_shader::convert_attr_sources_to_hw_regs(brw_inst *inst)
{
for (int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == ATTR) {
assert(inst->src[i].nr == 0);
int grf = payload().num_regs +
DIV_ROUND_UP(
align(this->push_data_size, REG_SIZE * reg_unit(devinfo)),
REG_SIZE) +
inst->src[i].offset / REG_SIZE;
/* As explained at brw_lower_vgrf_to_fixed_grf, From the Haswell PRM:
*
* VertStride must be used to cross GRF register boundaries. This
* rule implies that elements within a 'Width' cannot cross GRF
* boundaries.
*
* So, for registers that are large enough, we have to split the exec
* size in two and trust the compression state to sort it out.
*/
unsigned total_size = inst->exec_size *
inst->src[i].stride *
brw_type_size_bytes(inst->src[i].type);
assert(total_size <= 2 * REG_SIZE);
const unsigned exec_size =
(total_size <= REG_SIZE) ? inst->exec_size : inst->exec_size / 2;
unsigned width = inst->src[i].stride == 0 ? 1 : exec_size;
struct brw_reg reg =
stride(byte_offset(retype(brw_vec8_grf(grf, 0), inst->src[i].type),
inst->src[i].offset % REG_SIZE),
exec_size * inst->src[i].stride,
width, inst->src[i].stride);
reg.abs = inst->src[i].abs;
reg.negate = inst->src[i].negate;
inst->src[i] = reg;
}
}
}
uint32_t
brw_fb_write_msg_control(const brw_inst *inst,
const struct brw_fs_prog_data *prog_data)
{
uint32_t mctl;
if (prog_data->dual_src_blend) {
assert(inst->exec_size < 32);
if (inst->group % 16 == 0)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01;
else if (inst->group % 16 == 8)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23;
else
UNREACHABLE("Invalid dual-source FB write instruction group");
} else {
assert(inst->group == 0 || (inst->group == 16 && inst->exec_size == 16));
if (inst->exec_size == 16)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
else if (inst->exec_size == 8)
mctl = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01;
else if (inst->exec_size == 32)
mctl = XE2_DATAPORT_RENDER_TARGET_WRITE_SIMD32_SINGLE_SOURCE;
else
UNREACHABLE("Invalid FB write execution size");
}
return mctl;
}
void
brw_shader::invalidate_analysis(brw_analysis_dependency_class c)
{
live_analysis.invalidate(c);
regpressure_analysis.invalidate(c);
performance_analysis.invalidate(c);
idom_analysis.invalidate(c);
def_analysis.invalidate(c);
ip_ranges_analysis.invalidate(c);
}
void
brw_shader::debug_optimizer(const nir_shader *nir,
const char *pass_name,
int iteration, int pass_num) const
{
if (!archiver)
return;
/* TODO: Add replacement for INTEL_SHADER_OPTIMIZER_PATH. */
const char *filename =
ralloc_asprintf(mem_ctx, "BRW%d/%02d-%02d-%s",
dispatch_width,
iteration, pass_num, pass_name);
FILE *f = debug_archiver_start_file(archiver, filename);
brw_print_instructions(*this, f);
debug_archiver_finish_file(archiver);
}
static uint32_t
brw_compute_max_register_pressure(brw_shader &s)
{
const brw_register_pressure &rp = s.regpressure_analysis.require();
uint32_t ip = 0, max_pressure = 0;
foreach_block_and_inst(block, brw_inst, inst, s.cfg) {
max_pressure = MAX2(max_pressure, rp.regs_live_at_ip[ip]);
ip++;
}
return max_pressure;
}
static brw_inst **
save_instruction_order(const struct cfg_t *cfg)
{
/* Before we schedule anything, stash off the instruction order as an array
* of brw_inst *. This way, we can reset it between scheduling passes to
* prevent dependencies between the different scheduling modes.
*/
int num_insts = cfg->total_instructions;
brw_inst **inst_arr = new brw_inst * [num_insts];
int ip = 0;
foreach_block_and_inst(block, brw_inst, inst, cfg) {
inst_arr[ip++] = inst;
}
assert(ip == num_insts);
return inst_arr;
}
static void
restore_instruction_order(brw_shader &s, brw_inst **inst_arr)
{
ASSERTED int num_insts = s.cfg->total_instructions;
int ip = 0;
foreach_block (block, s.cfg) {
block->instructions.make_empty();
for (unsigned i = 0; i < block->num_instructions; i++)
block->instructions.push_tail(inst_arr[ip++]);
}
assert(ip == num_insts);
s.invalidate_analysis(BRW_DEPENDENCY_INSTRUCTIONS |
BRW_DEPENDENCY_VARIABLES);
}
/* Per-thread scratch space is a power-of-two multiple of 1KB. */
static inline unsigned
brw_get_scratch_size(int size)
{
return MAX2(1024, util_next_power_of_two(size));
}
void
brw_allocate_registers(brw_shader &s, bool allow_spilling)
{
const struct intel_device_info *devinfo = s.devinfo;
const nir_shader *nir = s.nir;
bool allocated;
static const enum brw_instruction_scheduler_mode pre_modes[] = {
BRW_SCHEDULE_PRE_LATENCY,
BRW_SCHEDULE_PRE,
BRW_SCHEDULE_PRE_NON_LIFO,
BRW_SCHEDULE_NONE,
BRW_SCHEDULE_PRE_LIFO,
};
static const char *scheduler_mode_name[] = {
[BRW_SCHEDULE_PRE_LATENCY] = "latency-sensitive",
[BRW_SCHEDULE_PRE] = "top-down",
[BRW_SCHEDULE_PRE_NON_LIFO] = "non-lifo",
[BRW_SCHEDULE_PRE_LIFO] = "lifo",
[BRW_SCHEDULE_POST] = "post",
[BRW_SCHEDULE_NONE] = "none",
};
uint32_t best_register_pressure = UINT32_MAX;
float best_perf = -INFINITY;
unsigned best_press_idx = 0;
unsigned best_perf_idx = 0;
brw_opt_compact_virtual_grfs(s);
if (s.needs_register_pressure)
s.shader_stats.max_register_pressure = brw_compute_max_register_pressure(s);
s.debug_optimizer(nir, "pre_register_allocate", 90, 90);
bool spill_all = allow_spilling && INTEL_DEBUG(DEBUG_SPILL_FS) &&
!s.nir->info.internal;
/* Before we schedule anything, stash off the instruction order as an array
* of brw_inst *. This way, we can reset it between scheduling passes to
* prevent dependencies between the different scheduling modes.
*/
brw_inst **orig_order = save_instruction_order(s.cfg);
brw_inst **orders[ARRAY_SIZE(pre_modes)] = {};
void *scheduler_ctx = ralloc_context(NULL);
brw_instruction_scheduler *sched = brw_prepare_scheduler(s, scheduler_ctx);
/* Try each scheduling heuristic to choose the one one with the
* best trade-off between latency and register pressure, which on
* xe3+ is dependent on the thread parallelism that can be achieved
* at the GRF register requirement of each ordering of the program
* (note that the register requirement of the program can only be
* estimated at this point prior to register allocation).
*/
for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) {
enum brw_instruction_scheduler_mode sched_mode = pre_modes[i];
/* Only use the PRE heuristic on pre-xe3 platforms during the
* first pass, since the trade-off between EU thread count and
* GRF use isn't a concern on platforms that don't support VRT.
*/
if (devinfo->ver < 30 && sched_mode != BRW_SCHEDULE_PRE)
continue;
/* These don't appear to provide much benefit on xe3+.
*/
if (devinfo->ver >= 30 && (sched_mode == BRW_SCHEDULE_PRE_LIFO ||
sched_mode == BRW_SCHEDULE_NONE))
continue;
brw_schedule_instructions_pre_ra(s, sched, sched_mode);
s.shader_stats.scheduler_mode = scheduler_mode_name[sched_mode];
s.debug_optimizer(nir, s.shader_stats.scheduler_mode, 95, i);
orders[i] = save_instruction_order(s.cfg);
const unsigned press = brw_compute_max_register_pressure(s);
if (press < best_register_pressure) {
best_register_pressure = press;
best_press_idx = i;
}
const brw_performance &perf = s.performance_analysis.require();
if (perf.throughput > best_perf) {
best_perf = perf.throughput;
best_perf_idx = i;
}
if (i + 1 < ARRAY_SIZE(pre_modes)) {
/* Reset back to the original order before trying the next mode */
restore_instruction_order(s, orig_order);
}
}
restore_instruction_order(s, orders[best_perf_idx]);
s.shader_stats.scheduler_mode = scheduler_mode_name[pre_modes[best_perf_idx]];
allocated = brw_assign_regs(s, false, spill_all);
if (!allocated) {
/* Try each scheduling heuristic to see if it can successfully register
* allocate without spilling. They should be ordered by decreasing
* performance but increasing likelihood of allocating.
*/
for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) {
enum brw_instruction_scheduler_mode sched_mode = pre_modes[i];
/* The latency-sensitive heuristic is unlikely to be helpful
* if we failed to register-allocate.
*/
if (sched_mode == BRW_SCHEDULE_PRE_LATENCY)
continue;
/* Already tried to register-allocate this. */
if (i == best_perf_idx)
continue;
if (orders[i]) {
/* We already scheduled the program with this mode. */
restore_instruction_order(s, orders[i]);
} else {
restore_instruction_order(s, orig_order);
brw_schedule_instructions_pre_ra(s, sched, sched_mode);
s.shader_stats.scheduler_mode = scheduler_mode_name[sched_mode];
s.debug_optimizer(nir, s.shader_stats.scheduler_mode, 95, i);
orders[i] = save_instruction_order(s.cfg);
const unsigned press = brw_compute_max_register_pressure(s);
if (press < best_register_pressure) {
best_register_pressure = press;
best_press_idx = i;
}
}
s.shader_stats.scheduler_mode = scheduler_mode_name[sched_mode];
/* We should only spill registers on the last scheduling. */
assert(!s.spilled_any_registers);
allocated = brw_assign_regs(s, false, spill_all);
if (allocated)
break;
}
}
ralloc_free(scheduler_ctx);
#define OPT(pass, ...) ({ \
pass_num++; \
bool this_progress = pass(s, ##__VA_ARGS__); \
\
if (this_progress) \
s.debug_optimizer(nir, #pass, iteration, pass_num); \
\
this_progress; \
})
int pass_num = 0;
int iteration = 95;
if (!allocated) {
if (0) {
fprintf(stderr, "Spilling - using lowest-pressure mode \"%s\"\n",
scheduler_mode_name[pre_modes[best_press_idx]]);
}
restore_instruction_order(s, orders[best_press_idx]);
s.shader_stats.scheduler_mode = scheduler_mode_name[pre_modes[best_press_idx]];
if (OPT(brw_opt_cmod_propagation))
OPT(brw_opt_dead_code_eliminate);
if (OPT(brw_opt_cmp_flag_destination,
/* We want something like
* brw_wm_prog_data(s.prog_data)->uses_kill, but there are
* other things that can cause the sample_mask_flag_subreg to
* be used.
*/
s.stage == MESA_SHADER_FRAGMENT)) {
OPT(brw_opt_cmod_propagation);
OPT(brw_opt_dead_code_eliminate);
}
allocated = brw_assign_regs(s, allow_spilling, spill_all);
}
delete[] orig_order;
for (unsigned i = 0; i < ARRAY_SIZE(orders); i++)
delete[] orders[i];
if (!allocated) {
s.fail("Failure to register allocate. Reduce number of "
"live scalar values to avoid this.");
} else if (s.spilled_any_registers) {
brw_shader_perf_log(s.compiler, s.log_data,
"%s shader triggered register spilling. "
"Try reducing the number of live scalar "
"values to improve performance.\n",
_mesa_shader_stage_to_string(s.stage));
}
if (s.failed)
return;
#define OPT_V(pass, ...) do { \
pass_num++; \
pass(s, ##__VA_ARGS__); \
s.debug_optimizer(nir, #pass, iteration, pass_num); \
} while (false)
pass_num = 0;
iteration++;
s.debug_optimizer(nir, "post_ra_alloc", iteration, pass_num);
if (s.spilled_any_registers) {
if (!INTEL_DEBUG(DEBUG_NO_FILL_OPT))
OPT(brw_opt_fill_and_spill);
OPT(brw_lower_fill_and_spill);
}
OPT(brw_opt_bank_conflicts);
OPT_V(brw_schedule_instructions_post_ra);
/* Lowering VGRF to FIXED_GRF is currently done as a separate pass instead
* of part of assign_regs since both bank conflicts optimization and post
* RA scheduling take advantage of distinguishing references to registers
* that were allocated from references that were already fixed.
*
* TODO: Change the passes above, then move this lowering to be part of
* assign_regs.
*/
OPT_V(brw_lower_vgrfs_to_fixed_grfs);
/* brw_opt_dead_code_eliminate cannot be run after
* brw_lower_vgrfs_to_fixed_grfs as it depends on VGRFs. cmod propagation
* mostly cleans up after itself. The only thing DCE could do would be to
* eliminate writes to registers that are unread. Since register allocation
* and final scheduling has already happend, this won't help.
*/
OPT(brw_opt_cmod_propagation);
if (OPT(brw_opt_cmp_flag_destination,
/* We want something like brw_wm_prog_data(s.prog_data)->uses_kill,
* but there are other things that can cause the
* sample_mask_flag_subreg to be used.
*/
s.stage == MESA_SHADER_FRAGMENT)) {
OPT(brw_opt_cmod_propagation);
}
if (s.devinfo->ver >= 30)
OPT(brw_lower_send_gather);
brw_shader_phase_update(s, BRW_SHADER_PHASE_AFTER_REGALLOC);
if (s.last_scratch > 0) {
/* We currently only support up to 2MB of scratch space. If we
* need to support more eventually, the documentation suggests
* that we could allocate a larger buffer, and partition it out
* ourselves. We'd just have to undo the hardware's address
* calculation by subtracting (FFTID * Per Thread Scratch Space)
* and then add FFTID * (Larger Per Thread Scratch Space).
*
* See 3D-Media-GPGPU Engine > Media GPGPU Pipeline >
* Thread Group Tracking > Local Memory/Scratch Space.
*/
if (s.last_scratch <= devinfo->max_scratch_size_per_thread) {
/* Take the max of any previously compiled variant of the shader. In the
* case of bindless shaders with return parts, this will also take the
* max of all parts.
*/
s.prog_data->total_scratch = MAX2(brw_get_scratch_size(s.last_scratch),
s.prog_data->total_scratch);
} else {
s.fail("Scratch space required is larger than supported");
}
}
if (s.failed)
return;
brw_workaround_emit_dummy_mov_mulmac(s);
OPT(brw_lower_scoreboard);
}
#ifndef NDEBUG
void
brw_pass_tracker_archive(brw_pass_tracker *pt, const char *pass_name)
{
if (!pt->archiver)
return;
const char *filename =
ralloc_asprintf(pt->archiver, "NIR%d/%03d-%s",
pt->dispatch_width, pt->pass_num, pass_name);
FILE *f = debug_archiver_start_file(pt->archiver, filename);
nir_print_shader(pt->nir, f);
debug_archiver_finish_file(pt->archiver);
}
#endif
unsigned
brw_cs_push_const_total_size(const struct brw_cs_prog_data *cs_prog_data,
unsigned threads)
{
assert(cs_prog_data->push.per_thread.size % REG_SIZE == 0);
assert(cs_prog_data->push.cross_thread.size % REG_SIZE == 0);
return cs_prog_data->push.per_thread.size * threads +
cs_prog_data->push.cross_thread.size;
}
struct intel_cs_dispatch_info
brw_cs_get_dispatch_info(const struct intel_device_info *devinfo,
const struct brw_cs_prog_data *prog_data,
const unsigned *override_local_size)
{
struct intel_cs_dispatch_info info = {};
const unsigned *sizes =
override_local_size ? override_local_size :
prog_data->local_size;
int simd = -1;
if (intel_use_jay(devinfo, MESA_SHADER_COMPUTE)) {
/* Currently Jay compiles only a single binary, just select that. In the
* future this needs to get smarter.
*/
assert(util_is_power_of_two_nonzero(prog_data->prog_mask));
simd = util_logbase2(prog_data->prog_mask);
} else {
simd = brw_simd_select_for_workgroup_size(devinfo, prog_data, sizes);
}
assert(simd >= 0 && simd < 3);
info.group_size = sizes[0] * sizes[1] * sizes[2];
info.simd_size = 8u << simd;
info.threads = DIV_ROUND_UP(info.group_size, info.simd_size);
const uint32_t remainder = info.group_size & (info.simd_size - 1);
if (remainder > 0)
info.right_mask = ~0u >> (32 - remainder);
else
info.right_mask = ~0u >> (32 - info.simd_size);
return info;
}
void
brw_shader_phase_update(brw_shader &s, enum brw_shader_phase phase)
{
assert(phase == s.phase + 1);
s.phase = phase;
brw_validate(s);
}
bool brw_should_print_shader(const nir_shader *shader, uint64_t debug_flag, uint32_t source_hash)
{
if (intel_shader_dump_filter && intel_shader_dump_filter != source_hash) {
return false;
}
return INTEL_DEBUG(debug_flag) && (!shader->info.internal || NIR_DEBUG(PRINT_INTERNAL));
}
static unsigned
brw_allocate_vgrf_number(brw_shader &s, unsigned size_in_REGSIZE_units)
{
assert(size_in_REGSIZE_units > 0);
if (s.alloc.capacity <= s.alloc.count) {
unsigned new_cap = MAX2(16, s.alloc.capacity * 2);
s.alloc.sizes = rerzalloc(s.mem_ctx, s.alloc.sizes, unsigned,
s.alloc.capacity, new_cap);
s.alloc.capacity = new_cap;
}
s.alloc.sizes[s.alloc.count] = size_in_REGSIZE_units;
return s.alloc.count++;
}
brw_reg
brw_allocate_vgrf(brw_shader &s, brw_reg_type type, unsigned count)
{
const unsigned unit = reg_unit(s.devinfo);
const unsigned size = DIV_ROUND_UP(count * brw_type_size_bytes(type),
unit * REG_SIZE) * unit;
return retype(brw_allocate_vgrf_units(s, size), type);
}
brw_reg
brw_allocate_vgrf_units(brw_shader &s, unsigned units_of_REGSIZE)
{
return brw_vgrf(brw_allocate_vgrf_number(s, units_of_REGSIZE), BRW_TYPE_UD);
}
const unsigned *
brw_compile(const struct brw_compiler *compiler,
struct brw_compile_params *params)
{
assert(params);
assert(params->nir);
switch (params->nir->info.stage) {
case MESA_SHADER_VERTEX:
return brw_compile_vs(compiler, (struct brw_compile_vs_params *)params);
case MESA_SHADER_TESS_CTRL:
return brw_compile_tcs(compiler, (struct brw_compile_tcs_params *)params);
case MESA_SHADER_TESS_EVAL:
return brw_compile_tes(compiler, (struct brw_compile_tes_params *)params);
case MESA_SHADER_GEOMETRY:
return brw_compile_gs(compiler, (struct brw_compile_gs_params *)params);
case MESA_SHADER_TASK:
return brw_compile_task(compiler, (struct brw_compile_task_params *)params);
case MESA_SHADER_MESH:
return brw_compile_mesh(compiler, (struct brw_compile_mesh_params *)params);
case MESA_SHADER_FRAGMENT:
return brw_compile_fs(compiler, (struct brw_compile_fs_params *)params);
case MESA_SHADER_COMPUTE:
case MESA_SHADER_KERNEL:
return brw_compile_cs(compiler, (struct brw_compile_cs_params *)params);
case MESA_SHADER_RAYGEN:
case MESA_SHADER_ANY_HIT:
case MESA_SHADER_CLOSEST_HIT:
case MESA_SHADER_MISS:
case MESA_SHADER_INTERSECTION:
case MESA_SHADER_CALLABLE:
return brw_compile_bs(compiler, (struct brw_compile_bs_params *)params);
default:
UNREACHABLE("Unsupported shader stage");
return NULL;
}
}
void brw_prog_data_init(struct brw_stage_prog_data *prog_data,
const struct brw_compile_params *params)
{
/* Do not memset the structure to 0, the driver might have put some bits of
* information in there.
*/
prog_data->ray_queries = params->nir->info.ray_queries;
prog_data->stage = params->nir->info.stage;
prog_data->source_hash = params->source_hash;
prog_data->total_scratch = 0;
prog_data->total_shared = params->nir->info.shared_size;
}