mesa/src
Ilia Mirkin 7892210400 nvc0: reset the instanced elements state when doing blit using 3d engine
Since we update num_vtxelts here, we could otherwise end up with stale
instancing information in the upper bits which wouldn't otherwise get
reset. (Also we run the risk of the previous draw having set the first
element as instanced.)

This appears as one of the causes for the test pointed out in fdo#90363
to fail on nvc0.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90363
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
2015-05-09 13:36:23 -04:00
..
egl egl/dri2: Fix codestyle in a comment 2015-05-07 08:09:07 -07:00
gallium nvc0: reset the instanced elements state when doing blit using 3d engine 2015-05-09 13:36:23 -04:00
gbm gbm: Add GBM_BO_USE_LINEAR flag 2015-04-16 15:49:15 +09:00
getopt
glsl nir: Fix aggressive typos in nir_from_ssa.c. 2015-05-08 19:38:14 -07:00
glx glx: report which DRI version is used when in verbose debug mode 2015-05-07 16:56:14 +03:00
gtest Fix a few typos 2015-04-27 17:28:29 +03:00
hgl hgl: traverse add-on entries 2014-12-10 14:01:01 +00:00
loader Fix a few typos 2015-04-27 17:28:29 +03:00
mapi mesa: Implement GetVertexArrayIndexed[64]iv 2015-05-08 15:31:04 +02:00
mesa util: Move gallium's linked list to util 2015-05-08 17:16:13 -07:00
util util/list: Add a list validation function 2015-05-08 17:16:13 -07:00
Makefile.am automake: add missing egl files to the tarball 2015-03-25 21:00:02 +00:00
SConscript scons: Don't build loader on Windows. 2015-03-25 10:42:35 +00:00