mesa/src/compiler
2020-07-14 18:15:40 +00:00
..
glsl glsl: declare gl_Layer/gl_ViewportIndex/gl_ViewportMask as vs builtins 2020-07-09 11:59:09 +00:00
nir nir: Support load/store of temps as scratch in nir_lower_explicit_io 2020-07-14 18:15:40 +00:00
spirv spirv: Allow block-decorated struct types for constants 2020-07-12 00:02:45 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp nir: add int16 and uint16 type helpers 2020-06-02 20:01:18 +00:00
glsl_types.h glsl: don't lower builtins to mediump that don't allow it 2020-07-07 22:02:06 -04:00
Makefile.sources nir: Add nir_lower_clip_disable.c to SCons build. 2020-07-04 01:04:54 +00:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp nir: add glsl_get_ifc_packing() helper 2020-06-03 02:22:23 +00:00
nir_types.h nir: add glsl_get_ifc_packing() helper 2020-06-03 02:22:23 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: Add a system value for the line coord 2020-07-06 21:59:15 +00:00
shader_enums.h compiler: Add a system value for the line coord 2020-07-06 21:59:15 +00:00
shader_info.h nir: gather which images are MSAA 2020-06-02 20:47:49 +00:00