mesa/src/gallium/drivers/lima/lima_disk_cache.h
Vasily Khoruzhick bf09ba5385 lima: implement shader disk cache
Wire up disk cache routines and change fs and vs keys to use nir_sha1
instead of pointer to uncompiled shader to be able to reuse them for
disk cache.

Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9672>
2021-03-25 06:31:41 +00:00

57 lines
2.1 KiB
C

/*
* Copyright © 2018 Intel Corporation
* Copyright (c) 2021 Lima Project
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#ifndef H_LIMA_DISK_CACHE
#define H_LIMA_DISK_CACHE
struct disk_cache;
struct lima_screen;
struct lima_vs_key;
struct lima_fs_key;
struct lima_vs_compiled_shader;
struct lima_fs_compiled_shader;
void
lima_disk_cache_init(struct lima_screen *screen);
struct lima_vs_compiled_shader *
lima_vs_disk_cache_retrieve(struct disk_cache *cache,
struct lima_vs_key *key);
struct lima_fs_compiled_shader *
lima_fs_disk_cache_retrieve(struct disk_cache *cache,
struct lima_fs_key *key);
void
lima_vs_disk_cache_store(struct disk_cache *cache,
const struct lima_vs_key *key,
const struct lima_vs_compiled_shader *shader);
void
lima_fs_disk_cache_store(struct disk_cache *cache,
const struct lima_fs_key *key,
const struct lima_fs_compiled_shader *shader);
#endif