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Wire up disk cache routines and change fs and vs keys to use nir_sha1 instead of pointer to uncompiled shader to be able to reuse them for disk cache. Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> Reviewed-by: Erico Nunes <nunes.erico@gmail.com> Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9672>
57 lines
2.1 KiB
C
57 lines
2.1 KiB
C
/*
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* Copyright © 2018 Intel Corporation
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* Copyright (c) 2021 Lima Project
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef H_LIMA_DISK_CACHE
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#define H_LIMA_DISK_CACHE
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struct disk_cache;
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struct lima_screen;
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struct lima_vs_key;
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struct lima_fs_key;
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struct lima_vs_compiled_shader;
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struct lima_fs_compiled_shader;
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void
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lima_disk_cache_init(struct lima_screen *screen);
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struct lima_vs_compiled_shader *
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lima_vs_disk_cache_retrieve(struct disk_cache *cache,
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struct lima_vs_key *key);
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struct lima_fs_compiled_shader *
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lima_fs_disk_cache_retrieve(struct disk_cache *cache,
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struct lima_fs_key *key);
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void
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lima_vs_disk_cache_store(struct disk_cache *cache,
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const struct lima_vs_key *key,
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const struct lima_vs_compiled_shader *shader);
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void
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lima_fs_disk_cache_store(struct disk_cache *cache,
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const struct lima_fs_key *key,
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const struct lima_fs_compiled_shader *shader);
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#endif
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