mesa/src/asahi
Alyssa Rosenzweig 784323cf0f asahi: rip out existing MDI+GS implementation
I don't love deleting working code without a working replacement. But this impl
is deeply questionable as-is, and will only balloon in complexity for shader
objects. We need to go back to the drawing board with MDI and lower to real
draws, possibly with control stream looping.

Good news is that this is GL so we can prototype all this.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27616>
2024-02-14 21:02:31 +00:00
..
clc agx: compiler: Add fence_helper_exit_agx barrier 2024-02-14 21:02:29 +00:00
compiler asahi,agx: use hw clip distance 2024-02-14 21:02:31 +00:00
drm-shim asahi: drop unused include paths 2023-07-22 10:10:03 +00:00
layout ail: use template for tiled memcpy 2024-02-14 21:02:30 +00:00
lib asahi: rip out existing MDI+GS implementation 2024-02-14 21:02:31 +00:00
.clang-format clang-format: Disable formatting by default 2023-08-13 16:48:49 +02:00
.editorconfig asahi: Add .editorconfig for CL files 2024-01-10 08:44:37 -04:00
meson.build asahi: Fix tools=all builds 2023-11-02 18:51:57 -04:00